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Mirrorshades On For Void & Meddler

Free cyberpunk adventure game

"Oh! Well of course! That explains everything." Have you ever discovered something unexpected about a game's makers then seen that game's quirks as caused by that fact?

I resist those thoughts, as they're often reductive at best, but had that moment yesterday playing Void & Meddler. It's a short, free, cyberpunk adventure game made by the folks behind No Wave, a game Adam took a shine to. And as soon as I found out they were French, some lousy part of my head decided Void & Meddler is just so French. Good job, you.

Away from that foolish thought, I like how Void & Meddler drops us right into stealing something our character knows as little about as we do. I like its colourful characters. I like their exaggerated animation. I like the scene where we take 35 seconds to walk down a street, the city buzzing around us. I really like some of the environments. I like its sinister tone. I like how it doesn't explain weird things we see. I like its few game over screens and that I found out by accident it even had game overs. On reflection, I think I do like that it doesn't have saves; it made me not bluster through, falling back on reloading, and a joke in the intro makes it a good looping point if you do die. I like its music. I like it.

I still say the humanoid animals living amongst people remind me of Little Big Adventure and Beyond Good & Evil, and its language mistakes do remind me of French phrasing. Anyway. Thanks, lousy brain desperately scrabbling at connections and stereotypes.

Void & Meddler was made by Dorian SRed and Trevor Reveur, the No Wave duo, with artist 'Gom' in November's Point and Click Jam. It gave folks given 15 days to make a retro-style adventure game with a choice of retro colour palettes. It ends with everything unresolved but I quite like that too, given how we're dropped into the start of the story anyway.

About the Author

Alice O'Connor avatar

Alice O'Connor

News Editor

When not writing news, Alice may be found in the sea.

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