The Steam Workshop is an interesting barometer of a game's post-release success. Strike Suit Zero's Steam Workshop has been live for a few months, but it only has eight lonely items populating its server space, and pointing it out is making me feel quite awkward. Erm, moving on. Don't Starve's new Workshop is a lot healthier. The cutest survival game you ever did see recently updated, adding a new level, more creatures, new items, and more importantly mod tools for players to do whatever they want to the game. And while I'm espousing indie modding, the lovely Gateways has also just added Workshop support, too.
Gateways workshop is strictly for new levels, whereas Don't Starve has everything. New starting equipment, houses, HUDS, and cheats. They've really opened the game up for modders to do whatever they want. My favourite is Michael, here. He looks so put upon!
I'm a little bit late with this. Apologies. I was going to post about it last week, but when I popped into the Steam Workshop to check it out I ended up looking at Prision Architect designs instead. You'd be amazed at the number of articles I've written that started as other pieces. This post was originally the sequel to The Shawshank Redemption. I got to a scene where the characters entered the prison Workshop, and now we're here.