I have a tedious complaint about the process of games being conceived and then arriving on our screens, and it's that so often the concept art looks better (more artistic, more atmospheric) than the eventual reality of the thing. I browse concept art all the time, and there's always a Bioshock painting that looks more interesting than the game. Not so with mega-Kickstarted RPG Project Eternity, as evidenced by a couple of new shots, which you can see below.
In an update, Obsidian's Rob Nesler and Brandon Adler present the following:
None of this should be a surprise for anyone who watched the Rezzed developer session: