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Quantic River is a cyber-ninja game with Spider-Versey art and an emphasis on parries and counters

Time to dismember another dystopian metropolis

A man stabbing another guy with a katana in 2.5D cyberpunk game Quantic River.
Image credit: Fluidfury Interactive

Last week I wrote up an irreverent cyberpunk ninja game called Ninja Issen. The just announced Quantic River, which Graham tossed into the Maw last night, is that game played straight. In Fluidfury Interactive's new dystopian slasher, you are a resurrected cyborg who, for reasons not currently given, must katana the limbs off a bunch of other dudes in a lean and nasty 2.5D metropolis.

I hate the trailer writing, which contains such all-time bangers as "You are a weapon - sharpen yourself". I'm also thoroughly turned off by the trailer music, which has all the personality of a Windows start-up jingle. But I do like the game's deliberately jittery character animations, which recall Into The Spider-Verse, and I'm quite keen on its glowering blue-on-red city backdrop. Most of all, I like the sound of its combat, which hinges on parries, blocks, deflections and counters. Here's that trailer.

Cover image for YouTube videoQuantic River | Reveal Trailer

As you can see, it's not just about slicing people up. You'll also get to murder innocent concrete pillars and crates, non-literally hack doors and automated turrets, explore for different routes with a view to avoiding bloodshed and, of course, upgrade yourself with augmentations. Setpieces include riding on the roof of a hovercar. The platforming seems fairly heavy-footed and calculated - there's no sign of wall-kicking and aerial dashing so far, and not much in the way of gunplay, either. Again, I can dig it. I'm in the mood for a cyberswording game that puts the emphasis on duels.

It's coming to Steam, GOG and the Epic Games Store - release date TBD. They're also planning to launch a Kickstarter shortly.

I am appalled to learn that RPS doesn't have a best ninja games feature. If we did, here are some games I would put on it: Klei's Mark of the Ninja, which still has few peers in terms of 2D stealth; Io's Mini Ninjas, for squeamish adults and bloodthirsty children; and From Software's Sekiro, in which (as Ollie recently reminded us) there is a creature that can pull your soul out of your bottom.

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Edwin Evans-Thirlwell avatar

Edwin Evans-Thirlwell

News Editor

Clapped-out Soul Reaver enthusiast with dubious academic backstory who obsesses over dropped diary pages in horror games. Games journalist since 2008. From Yorkshire originally but sounds like he's from Rivendell.