If you click on a link and make a purchase we may receive a small commission. Learn more.

Ready For My Closeup: Cockpits And VR In Elite: Dangerous

Fly yourself to the moon

Cockpits. On their own, they're either boring or phonetically hilarious to 12 year-olds (and maybe John), but attached to spaceships they're the all-too-thin line between life and death. Space is so cold that no mortal hoodie can stave off its creeping permafrost (also, there is no air), so your on-board base of operations also represents sweet, sweet life itself. The downside? You're going to be staring at it a whole, whole lot. Frontier's goal with Elite: Dangerous, then, is to make your cockpit as detailed and functional as possible *cue laughter*. It'll also be Oculus-Rift-friendly, because it is a game with a first-person viewpoint developed during or after the year 2013.

It looks quite nice, no? A lot of this is in-engine concept work (read: not footage taken from actual player-driven battles), but the UI is looking appropriately functional. That said, if zero-g fluffy dice don't make the final cut, Elite: Dangerous is dead to me.

I also found it interesting that Frontier mentioned internal damage and the need to manually take care of repairs. Here's hoping that feature ends up increasing immersion and not just pretzel-fying hands with micromanagement. Amusing as it'd be for the first 15 minutes, I don't really want to drive the car from Night Rider Turbo through space.

Elite: Dangerous will be out sometime next year. Now that it's nearly December, I'm realizing that "next year" is just a stone's throw away from becoming this year, from being able to barrage us with birthdays and new adolescent pop stars and other cackling reminders that time never stops. I am terrified. More pertinently, however, I can't help but wonder how Elite's coming along as a complete package. It only pulled in full funding at the start of Soon To Be Ye Olde Year of 2013, and it's a massively ambitious project. Alpha is apparently kicking off in December. For comparison's sake, Star Citizen is planning to launch an alpha at the end of next year - and that's only after assembling individually released components into a greater whole.

So many colossal space games. So much room for doubt. But hey, at least odds are on our side, right? I mean, new ones are popping up every day. Surely at least one of them has to get it right?

Join the Rock Paper Shotgun supporter program

Sign up today and get access to more articles like these, an ad-free reading experience, free gifts, and help us create more great writing about PC games.

See more information

Comments

We love having a friendly, positive and constructive community - you lot are great - and we want to keep it like that. Our main commenting rule is "be excellent to each other". Please see our code of conduct, where you can find out what "be excellent" means. TL;DR? Respect others, think before you post, and be prepared for puns.

More News

Latest Articles