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Stood Up, Count Down: Dinner Date

I've got some bad news, courtesy of GameSetWatch. In five weeks and two days, you will be stood up on a date.

In what might be the hardest sell ever, for the low-low price of $12.45 ($9.95 if you pre-order, which will be available on Nov 3rd) upcoming indie title Dinner Date will offer you the chance to "play as the subconsciousness of Julian Luxemburg, waiting for his date to arrive. You listen in on his thoughts while tapping the table, looking at the clock and eventually reluctantly starting to eat." Thoughts and a video await you below. Hurry! They've been waiting so long...

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Ooh, I'm excited. If there's one thing I love more than a high-concept game, it's a high-concept game executed with colour and personality. And here's just how high-concept and colourful Dinner Date is: the official site recommends a wine to drink while playing the game.

Julian has purchased a bottle of Otra Vida, an Argentinian Merlot. It is a refreshing pleasurable wine, offering a moment away from the stresses of daily life and work. Stout Games recommends drinking it while playing Dinner Date. An attendant at your local off-license may help you further.

I'm almost in tears. I'm also a little concerned, because the site mentions that a full playthrough of the game lasts 25 minutes, which, besides seeming like quite a short time to wait for a girl, strikes me as a poor deal for $12. The site does also mention how the story's multiple layers will encourage repeat playthroughs, so maybe it'll be fine. We'll see. I mean, I'd happily pay $40 for this stuff. I'm just thinking about you guys.

What's the saddest date you've ever been stood up on, readers?

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Quintin Smith avatar

Quintin Smith

Former Staff Writer

Quinns was one of the first writers to join Rock Paper Shotgun after its founding in 2007, and he stayed with the site until 2011 (though he carried on writing freelance articles well beyond that). These days, you can find him talking about tabletop board games over on Shut Up And Sit Down, or doing proper grown-up journalism with the folks at People Make Games.

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