Posts Tagged ‘Interstellar Marines’

Tactical Shootybangs: Interstellar Marines Free Trial Week

Your crime's more than wanting to live and be free, right? I'd feel bad murdering you if that were all, robots.

Before he left us like they all do, like they always do, our dear Lighthouse Customer took a look at Interstellar Marines [official site], a tactical sci-fi FPS making its way through Early Access. Even back in October it was in pretty decent shape, with some horrible robots out for your organic blood, so how’s it looking after another four months of updates? Well, you can see for yourself, as it’s now in a free week-long trial on Steam.

Read the rest of this entry »

The Lighthouse Customer: Interstellar Marines

I don't think he wants to play a nice game of chess.

Each Monday, Chris Livingston visits an early access game and reports back with stories about whatever he finds inside. This week, screaming in space can definitely be heard in Interstellar Marines.

As an interstellar marine, it goes without saying that I’m the best of the best. I’m tough as nails. I’ve seen it all and I’m ready for anything. I scream like a preschooler and fire entire clips in a messy panic. Okay, maybe the last one doesn’t fit with the image, but I can’t help it: when malfunctioning robots run at me from the darkness I scream. Then I fire a flood of panicky bullets into them far longer than strictly necessary. Then I run away and try to hide. I’m an interstellar marine. And I’m terrified.

Read the rest of this entry »

No Landsharks Yet: Interstellar Marines Adds Co-op

It's a blurry place, space.

In the early days of alphafunding, long before we settled on the term “early access”, Zero Point Software came up with the loathsome “AAA Indie”. In 2009 they started crowdfunding Interstellar Marines, a type of game impossible in AAA Dependent: an FPS about space marines. Oh, but I’m too cruel. After years of prototypes and milestones ranging from a shooting gallery to competitive multiplayer, Zero Point updated it on Friday with the first iteration of what they’ve teased since 2006: single-player and co-op story missions.

Read the rest of this entry »

IndieGala Interstellar Bundle Contains Some Stars

Indie Gala’s latest bundle looks a rather nice one. The IndieGala Intersellar packs in Cubicity, Interstellar Marines and Rush Bros. all for a buck, and then Beast Boxing Turbo, Sang-Froid: Tales Of Werewolves, Interstellar Marines’ Spearhead Edition, and PixelJunk Shooter for $6. Or more, of course. And they’ve just added in another game (although the website doesn’t acknowledge it yet), Finding Teddy.

Read the rest of this entry »

Hot Drop Into Interstellar Marines Early Access


Zero Point’s Interstellar Marines has a perception problem. I had a look at a bunch of comments people have made about it in the various news stories we’ve posted: some people are intrigued by the promised RPG shooter that’s been inspired by Deus Ex and System Shock; others decry it as ‘generic’, and failing to live up to its promise. I can see both sides. For all their promises, all that’s really been delivered is a multiplayer shooter and bits of admittedly impressive tech. For a game announced in 2005, that’s not a huge amount of progress. It’s something that the developers address a little bit in the trailer below, with a breathless narrator mocking the lead dev’s ambitions as he pitches the game to Steam Early Access customers.
Read the rest of this entry »

The Interstellar Marines’ Team Tell You About Prologue


Zero Point, the team behind ambitious tactical sci-fi FPS, Interstellar Marines, have sat down to talk to you guys about their “Prologue” game. With just a few days to go on their Kickstarter they are still a long way from their $600k target, and they’re aiming to tell you enough to get you excited about their project. As they explain: “Since our Kickstarter campaign started it has been clear to us that our explanation of Prologue has been somewhat vague. So we decided to sit down in a cozy environment, with the limited time that we have, and go through the experience from A to Z, like we’ve never done before!”

Take a look at their ten-minute video below.
Read the rest of this entry »

Zero Point Invite Everyone Into Deadlock

In space, there are lots of pretty military installations.
Interstellar Marines developers Zero Point have sent word that they’ll be making their proof-of-concept multiplayer game taster, Deadlock, available to everyone for E3 week, and the following weekend. It’s right here. The game is provided in a Unity plugin, so you can play it straight from your browser, into a multiplayer game.

Zero Point have also produced a rather heart-felt new trailer for the rest of their project, which you can see below. The glimpses of the game that are shown in there certainly look pretty promising, and it encompasses both a single-player campaign and multiplayer tactical shooter stuff. Ambitious indeed. Go take a look.
Read the rest of this entry »