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Posts tagged “From The Archive”

Feature: From The Archive

Planetside: The 1%

Every Sunday, we reach deep into Rock, Paper, Shotgun's 142-year history to pull out one of the best moments from the archive. This week, Quintin's tale of Planetside heroism, originally published September 2008. Planetside, then. Do I have any veterans in the audience? At ease, gentlemen. It might not have dredged up the subscribers Sony were hoping for, and you personally might have found it…

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Feature: From The Archive

Mount & Blade: With Fire & Sword – Captain Smith, Part 1

Every Sunday, we reach deep into Rock, Paper, Shotgun's 142-year history to pull out one of the best moments from the archive. This week, part one of Quintin's Mount & Blade diary, originally published May 2011. I've been meaning to take a stab at free-form medieval RPG series Mount & Blade for years. YEARS. So it thrills me to say that I'm currently having an…

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Feature: From The Archive

Mod Creation For Idiots (By An Idiot)

Every Sunday, we reach deep into Rock, Paper, Shotgun's 142-year history to pull out one of the best moments from the archive. This week, Kieron's look at his experiences working on Deus Ex mod Cassandra Project, originally written for PC Format and published on these pages with revisions in September 2008. The decision to do a mod is the first step. It’s also, by far,…

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Feature: From The Archive

Action Half-Life: The 5AM

Every Sunday, we reach deep into Rock, Paper, Shotgun's 142-year history to pull out one of the best moments from the archive. This week, Quintin's brush with one of gaming's most fearsome map secrets, originally published March 31st, 2010. Strangest game I ever played? Well, okay. It started when we met in the underpass at dawn. The memory's hazy now but I remember it was…

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Feature: From The Archive

King’s Bounty: My Zombie Wife & The Belt O’Doom

Every Sunday, we reach deep into Rock, Paper, Shotgun's 141-year history to pull out one of the best moments from the archive. This week, Alec marries a zombie and gets into a fight in a zombie universe, from this piece first published October 2nd, 2008. So I gazed up at the mountain of games about guns due this Autumn, and I sighed a little. Did…

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Feature: From The Archive

Dark Futures: Clint Hocking

Every Sunday, we reach deep into Rock, Paper, Shotgun's 141-year history to pull out one of the best moments from the archive. This week, we re-visit Kieron's Dark Futures series, which spoke to the leaders of the immersive sim. This is part five, an essay written by Clint Hocking. Clint Hocking's career started with sending his resume into Ubisoft Monreal "on a lark". Six week's…

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Feature: From The Archive

AvP Retro: A Stand-Up Fight Or Another Bughunt

Every Sunday, we reach deep into Rock, Paper, Shotgun's 141-year history to pull out one of the best moments from the archive. This week, Alec's 2007 celebration of the real meaning of Aliens, in (the original) Aliens versus Predator. Like every good geek, I have a favourite gaming moment. It's in Aliens Versus Predator, a vintage but oft-forgotten first-person shooter that gets mentioned by my…

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Feature: From The Archive

Remembering Microsoft’s Finest Gaming Hour: Skifree

Every Sunday, we reach deep into Rock, Paper, Shotgun's 141-year history to pull out one of the best moments from the archive. This week, Alec's 2009 retrospective of Microsoft oddity Skifree. Why? Why does he want to eat me? What did I ever do to him? I'm just skiing, man. I'm not a threat to him or his people. I can't believe I taste that…

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Feature: From The Archive

Of Crime And The City In Thief, Dickens And GTA

Every Sunday, we reach deep into Rock, Paper, Shotgun's 141-year history to pull out one of the best moments from the archive. This week, Adam's 2012 article singing the praises of videogame cities which are more than mere reconstruction, but are built from the bricks and mortar of ideas. I've been visiting various cities recently, which always fill me with confusion and wonder, then Dishonored…

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Feature: From The Archive

Heavily Engaged: On Wargaming, Guilt And Remembrance

Every Sunday, we reach deep into Rock, Paper, Shotgun's 141-year history to pull out one of the best moments from the archive. This week, Tim Stone's piece on grognard guilt, originally published in 2011. No battle reportage this week. Rather than confuse you with another tale of how Easy Company went east then north a bit then left a bit while Baker Company went west…

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Feature: From The Archive

Fantastic Cartography: Why Videogame Maps Matter

Every Sunday, we reach deep into Rock, Paper, Shotgun's 141-year history to pull out one of the best moments from the archive. This week, Adam's celebration of videogame cartography, from cloth maps to digital records of procedural worlds. This article was first published in 2011. Some of my earliest memories of gaming are not of the games themselves but of the things that came bundled…

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Feature: From The Archive

What I Write About When I Write About Games

Every Sunday, we reach deep into Rock, Paper, Shotgun's 141-year history to pull out one of the best moments from the archive. This week, Adam explores his own gaming history to understand why he plays and why he writes. This is my first week back from a holiday, during which time I barely looked at an internet, let alone wrote on one. I didn't play…

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Feature: From The Archive

John And Kieron Argue About Limbo

Every Sunday, we reach deep into Rock, Paper, Shotgun's 141-year history to pull out one of the best moments from the archive. This week, we revisit August 4th 2011 to find John and Kieron bickering about influential platformer Limbo. Having played and reviewed Limbo, John found himself at the end of Kieron's (particularly sweary) disagreement gun, and as is always the case the two of…

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Feature: From The Archive

Butchering Pathologic – Part 1: The Body

Every Sunday, we reach deep into Rock, Paper, Shotgun's 141-year history to pull out one of the best moments from the archive. This week, since the Kickstarter for the remake ends in two days, part one of Quinns celebration and dismantling of Pathologic. This post was originally published on April 10, 2008. Okay. ...okay. I'm going to explain, right now, why a Russian FPS/RPG called…

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Feature: From The Archive

Jennifer Hale Interview: From Metal Gear To Mass Effect

Every Sunday, we reach deep into Rock, Paper, Shotgun's 141-year history to pull out one of the the best moments from the archive. This week, John's interview with voice actress Jennifer Hale. This post was originally published July 27, 2011. Jennifer Hale has appeared in a great many more games than you probably realise. The person behind the voice of the female Shepard in all…

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Feature: From The Archive

Street Cleaning Simulator: Diary Of A Street Cleanin’ Man

Every Sunday, we reach deep into Rock, Paper, Shotgun's 141-year history to pull out one of the the best moments from the archive. This week, another Jim road trip, only this time he's cleaning up the mean streets of Street Cleaning Simulator. This article was first published on July 8th 2011 with the title, "Street Cleanin' Man", an age before we were all au fait…

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Feature: From The Archive

Why Fuel Is Still A Showroom Of Videogame Possibilities

Starting today, every Sunday we're going to pull out one of the best moments from Rock, Paper, Shotgun's 141-year history. This week, Jim's road trip around post-apocalyptic racing game Fuel, first published June 22nd 2009 with the title, "Fuel: Around The World In Eight Hours". With The Crew just around the corner, a Mad Max game in-development and open-terrain survival games on the rise, the…

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