Posts Tagged ‘interactive fiction’

Detectiveland leads IFComp 2016 winners list

Winners!

Emily Short has been picking out gems from the 2016 IFComp (the annual interactive fiction competition) as part of her IF Only column so you might well have already played the winners BUT! the official final rankings for the contest have now been released. So, drumroll…

Detectiveland by Robin Johnson got the top ranking – it’s a noir setting with a number of different cases to solve (one is called A Study In Squid). It turns out I’ve not played any of the top three so I’ll put an excerpt from Emily’s assessment for each of them instead of rushing through them now. Read the rest of this entry »

500 Apocalypses: An Alien Interactive Fiction Memorial

Following Emily’s reminder that this year’s Interactive Fiction Competition entries are now playable I started to browse and found a curious and enjoyable piece called 500 Apocalypses [entry page] by Phantom Williams. It’s a fictional in-browser museum/garden curating the apocalypses of various societies as translated from an extraterrestrial resource. There’s also a cool FAQ which augments the experience nicely, toying with the fact/fiction distinction.

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Killing Time At Lightspeed’s Enhanced Edition Out Now

Killing Time at Lightspeed [official site] is a quirky interactive fiction-type adventure game that was created for last year’s sci-fi anthology-inspired Antholojam. It’s…it’s hard to explain. Ostensibly, it’s a game about travelling on a spaceship where your only means of interaction with home is via social media. But the further you travel from earth, the longer the delay is between your messages – to the point where refreshing your homepage skips years at a time. Holding a mirror to modern culture, then, the game often dives into some pretty dark and somber themes as you uncover snippets of life in uncertain times. “Just how much can you affect other people’s lives with your fleeting interactions through social media?” asks the game’s blurb.

The game’s Enhanced Edition has just landed on Steam if you’re keen to find out.

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IF Only: Text Adventures For People Who Hate Guessing The Verb

Emily Short is one of the world’s leading gurus on Interactive Fiction. We’re delighted to tell you that IF Only will be a regular column about the myriad world of IF gaming.

Back in the late 90s, the name “interactive fiction” was applied mostly to parser-based text adventures descended from Zork, where all output was in text and the player had to type commands to proceed. The genre has opened up enormously in recent years, with Twine and other choice-based fiction now often included in IF competitions and databases, and with some players and journalists applying the term “interactive fiction” even to graphical games with 3D environments if they have enough of a focus on story. Contrary to common report, though, this doesn’t mean that text adventures have either gone away or stopped innovating.

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Have You Played… 9:05?

Have You Played? is an endless stream of game recommendations. One a day, every day of the year, perhaps for all time.

The phone rings.

Oh, no — how long have you been asleep? Sure, it was a tough night, but… This is bad. This is very bad.

The phone rings.

9:05 [official site] is a text adventure about being late for work. When you finish playing it, you’ll almost definitely tell the next person you meet to play it immediately, even if that person is a stranger at a bus stop.

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Have You Played… Aisle?

Have You Played? is an endless stream of game recommendations. One a day, every day of the year, perhaps for all time.

Aisle is one of my favourite games. It’s a snapshot of a life in progress that unfolds into a complex character study that you can guide toward tragedy, farce, drama, thriller or romance. The confines within which it operates – a text adventure in which a single action can be taken on each playthrough – are as strict as any I can think of, but from the restrictions of that stage it gestures toward distant cities and a storehouse of memories. You should take some time to play it right now.

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