Posts Tagged ‘interactive-fiction’

Have You Played… 9:05?

Have You Played? is an endless stream of game recommendations. One a day, every day of the year, perhaps for all time.

The phone rings.

Oh, no — how long have you been asleep? Sure, it was a tough night, but… This is bad. This is very bad.

The phone rings.

9:05 [official site] is a text adventure about being late for work. When you finish playing it, you’ll almost definitely tell the next person you meet to play it immediately, even if that person is a stranger at a bus stop.

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Have You Played… Aisle?

Have You Played? is an endless stream of game recommendations. One a day, every day of the year, perhaps for all time.

Aisle is one of my favourite games. It’s a snapshot of a life in progress that unfolds into a complex character study that you can guide toward tragedy, farce, drama, thriller or romance. The confines within which it operates – a text adventure in which a single action can be taken on each playthrough – are as strict as any I can think of, but from the restrictions of that stage it gestures toward distant cities and a storehouse of memories. You should take some time to play it right now.

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Boo: The Uncle Who Works At Nintendo

Michael Lutz made My Father’s Long, Long Legs, which just so happens to be one of my favourite Twine games, and his latest release is right up in the top ten as well. The Uncle Who Works At Nintendo is a horror game that plays on schoolground jealousies, feelings of inadequacy and experimental Nintendo hardware. There are multiple endings, some of which aren’t quite as alarming as others, and the whole story takes place in the few hours leading up to midnight during a sleepover. Best played with headphones on, although sound is atmospheric rather than intended to startle in screamer fashion.

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Freeware Garden: [R]espawn

That's [R] not R.

Javy Gwaltney, the person responsible for both You Were Made For Loneliness and the (commercial) The Terror Aboard The Speedwell, has returned to his post-cataclysmic science fiction universe with a new Twine-powered text adventure: [R]espawn. A freeware sequel to those games that can perfectly well stand on its own.

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IFComp 2014 Ballots Open, Lots Of Unusual Free Games

O, glorious IFComp. The interactive fiction competition has been running since 1995 and at times during those 19 years has felt like the last stalwart keeping the community ticking over. Now the genre is more healthy than its been in a long time, and voting for this year’s entries has just begun. Would you like to be Galileo’s assistant and sneak his banned book out of the country for him? Would you like to play a “randomized fantasy begging sim”? Would you like to be an interstellar diplomat trying to satisfy the snooty etiquette of a blob-alien?

This is a lot of free games to play from a lot of talented writers and designers.

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Freeware Garden: The Price of Freedom – Innocence Lost

Illustrating posts on text adventures can be infuriating. Please, devs, make some cover art! Please?

Created for the latest Spring Thing compo, The Price of Freedom: Innocence Lost is a choose-your-own-adventure styled piece of interactive fiction that, somehow, wasn’t created in Twine and, rather emphatically, went on to win this year’s competition. Also, it’s very, very good.

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Freeware Garden: Capsule

A starship the size of Wales looks a bit like this.

I am slowly yet surely discovering that I adore illustrated interactive fiction. I believe I could take the thing and live with it on a desert island, where I’d fish and cook and it’d provide me with stuff like Capsule. Ah, yes, it would be a lovely exercise in calm, enlightened misanthropy.

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Freeware garden: Americano

A typical text-adventure screenshot.

They don’t merely dream of electric sheep these days. They have actually reached the point of loving old books and lusting over good looking if vacuous boys. Yes, today’s androids are indeed different. More sophisticated*. More mature perhaps and definitely more interesting as characters in and of themselves than as intriguing sci-fi concepts to be explored.

Evidently, they are also perfectly capable of enjoying cheery tunes during storms of melancholy and, of course, of savoring an Americano.

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