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Posts tagged “interactive fiction”

Harm Other is the ultimate in videogame morality plays

A starving puppy crosses your path. Do you: 1. Make it a home-cooked dinner [+5 Hero Points] 2. Make it into a home-cooked dinner [+5 Jerk Points] It's a conundrum we've all faced before. Harm Other - from Something Awful gaming writer turned silly game-maker Dennis Farrell - takes the trope to its most (il)logical extremes. Right now it just exists as a cute little playable proof-of-concept,…

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Classic IF horror Anchorhead revised and illustrated

You might think you're made of stern stuff after beating Cuphead, but have you the bottle for Anchorhead? The Lovecraftian interactive fiction from 1998 "has been pretty consistently considered one of the greats of the noncommercial IF canon ever since", Emily Short told us, and now it's fancier than ever. Creator Michael Gentry has launched an 'Illustrated Edition' which, obviously, includes a whole load of…

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Feature: IF Comp 2017

Interactive Fiction Competition 2017

Fans of interactive fiction! IF Comp 2017 is currently in progress, with 79 entries — the largest field in the competition's more-than-20-year history. The selection includes parser, choice, and hypertext stories, a PDF gamebook, a joke game from the perspective of the grues, two parser games of Viking-era menace, three branching narratives translated from Chinese, and a game where part of the intended play experience…

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Snowden-em-up email thriller Top Secret out now

Top Secret [official site], a game about whistleblower Edward Snowden that you play in real time via email, was released at the weekend. It lurked on Kickstarter back in 2015, when Joe leaked his thoughts on it, delving three days into a demo where he met a cryptanalyst who made him genuinely encrypt all future emails he would send. It’s all generated by clever machines…

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Feature: > look red X

Stories Untold review

Gosh, we’re living in brilliant times for interesting games. It seems barely a month goes by now without something novel and fascinating appearing, pushing at the edges, upcycling old ideas for new minds, and messing with our brains. The latest that fits all these categories is the really very splendid Stories Untold [entirely pointless official site], ostensibly a collection of four novella-like adventures linked by…

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Detectiveland leads IFComp 2016 winners list

Emily Short has been picking out gems from the 2016 IFComp (the annual interactive fiction competition) as part of her IF Only column so you might well have already played the winners BUT! the official final rankings for the contest have now been released. So, drumroll... Detectiveland by Robin Johnson got the top ranking - it's a noir setting with a number of different cases…

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500 Apocalypses: An Alien Interactive Fiction Memorial

Following Emily's reminder that this year's Interactive Fiction Competition entries are now playable I started to browse and found a curious and enjoyable piece called 500 Apocalypses [entry page] by Phantom Williams. It's a fictional in-browser museum/garden curating the apocalypses of various societies as translated from an extraterrestrial resource. There's also a cool FAQ which augments the experience nicely, toying with the fact/fiction distinction.

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Killing Time At Lightspeed’s Enhanced Edition Out Now

Killing Time at Lightspeed [official site] is a quirky interactive fiction-type adventure game that was created for last year's sci-fi anthology-inspired Antholojam. It's...it's hard to explain. Ostensibly, it's a game about travelling on a spaceship where your only means of interaction with home is via social media. But the further you travel from earth, the longer the delay is between your messages - to the…

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Feature: Parsers Verbed

IF Only: Text Adventures For People Who Hate Guessing The Verb

Emily Short is one of the world's leading gurus on Interactive Fiction. We're delighted to tell you that IF Only will be a regular column about the myriad world of IF gaming. Back in the late 90s, the name "interactive fiction" was applied mostly to parser-based text adventures descended from Zork, where all output was in text and the player had to type commands to…

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Feature:

Have You Played… 9:05?

Have You Played? is an endless stream of game recommendations. One a day, every day of the year, perhaps for all time. The phone rings. Oh, no — how long have you been asleep? Sure, it was a tough night, but… This is bad. This is very bad. The phone rings. 9:05 [official site] is a text adventure about being late for work. When you…

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Have You Played… Aisle?

Have You Played? is an endless stream of game recommendations. One a day, every day of the year, perhaps for all time. Aisle is one of my favourite games. It's a snapshot of a life in progress that unfolds into a complex character study that you can guide toward tragedy, farce, drama, thriller or romance. The confines within which it operates - a text adventure…

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Boo: The Uncle Who Works At Nintendo

Michael Lutz made My Father's Long, Long Legs, which just so happens to be one of my favourite Twine games, and his latest release is right up in the top ten as well. The Uncle Who Works At Nintendo is a horror game that plays on schoolground jealousies, feelings of inadequacy and experimental Nintendo hardware. There are multiple endings, some of which aren't quite as…

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Freeware Garden: [R]espawn

Javy Gwaltney, the person responsible for both You Were Made For Loneliness and the (commercial) The Terror Aboard The Speedwell, has returned to his post-cataclysmic science fiction universe with a new Twine-powered text adventure: [R]espawn. A freeware sequel to those games that can perfectly well stand on its own.

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IFComp 2014 Ballots Open, Lots Of Unusual Free Games

O, glorious IFComp. The interactive fiction competition has been running since 1995 and at times during those 19 years has felt like the last stalwart keeping the community ticking over. Now the genre is more healthy than its been in a long time, and voting for this year's entries has just begun. Would you like to be Galileo's assistant and sneak his banned book out…

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Freeware Garden: The Price of Freedom – Innocence Lost

Created for the latest Spring Thing compo, The Price of Freedom: Innocence Lost is a choose-your-own-adventure styled piece of interactive fiction that, somehow, wasn't created in Twine and, rather emphatically, went on to win this year's competition. Also, it's very, very good.

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Freeware garden: Americano

They don't merely dream of electric sheep these days. They have actually reached the point of loving old books and lusting over good looking if vacuous boys. Yes, today's androids are indeed different. More sophisticated*. More mature perhaps and definitely more interesting as characters in and of themselves than as intriguing sci-fi concepts to be explored. Evidently, they are also perfectly capable of enjoying cheery…

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