Posts Tagged ‘Introversion Software’

Wot I Think: Scanner Sombre

A beautiful and novel game suffering from something of an identity crisis, Scanner Sombre [official site] is the latest from Introversion Software, making a play for artfulness after a few years of successfully popularising themselves with Prison Architect. But though Scanner’s central conceit – using a laser scanner to ‘paint’ dot-array colours and shape onto your pitch black, subterranean surroundings – is gloriously atmospheric, it lacks the lightness of touch needed to achieve the emotional clout it so clearly wants to have. Read the rest of this entry »

Chris Delay on the dotty world of Scanner Sombre

Scanner Sombre [official site] is Introversion’s curious LIDAR-inspired exploration game. It caught my eye last year at Rezzed because it had such an unusual art style – the only thing close to it is A Light In Chorus and that does very different things with the specks of colour which make up its environments. In Scanner Sombre you use a scanning gun to reveal the world around you and to navigate its secrets.

A spectrum of colour helps you parse the terrain with bluer areas being far away and reds indicating what’s nearest. Yellows and greens mark out the middle ground. It’s an atmospheric game although it cleaves to a narrative I wasn’t particularly interested in. That said, it managed to get under my skin to the point where I quit out forever about halfway through because I was TOO SCARED. But the art style is the thing which drew me in and which continues to absolutely fascinate me. Chris Delay, one of the studio’s directors, was on hand to talk more so we delved into particle systems, maps and the secret mouse button function: Read the rest of this entry »

Introversion’s Scanner Sombre surfacing on Wednesday

First-person spelunker Scanner Sombre [official site] will launch this very Wednesday, April 26th, developers Introversion Software announced today. They’re sending us to explore a deep and dark cave network with the aid of a LIDAR scanner that visualises the world with squillions of coloured dots. It’s a curious game to see from Introversion, who are known far more for exploring systems than places in games like Prison Architect, Uplink, and Defcon. I like the concept and look but I have premonitions of lurking horrors and do not want to know. Read the rest of this entry »

Watch the world end in Defcon VR’s virtual war room

If you fancy a break from watching the crawl towards nuclear annihilation live on TV, you can now jack into virtual reality and watch it sped-up in Defcon VR [official site]. Introversion Software today launched the free VR doodad, which lets goggheads enter a virtual war room to spectate matches in the nuclear war RTS Defcon. Our Adam will tell you Defcon is one of the best strategy games, and I… don’t disagree but don’t have the stomach to play again. Watching wars with your chums in cyberspace seems deliciously wicked and fitting for something so awful. Read the rest of this entry »

The guards of Prison Architect have needs now too

The top-down shanking simulator Prison Architect [official site] has received an update that introduces needs for the prison’s staff, including the desire to go for a whizz, eat food in the canteen and the need to feel safe while working. The game was supposed to be fully cooked, or at least that’s what developers Introversion said in August with their 2.0 “final” update, saying that it wouldn’t be getting any more features. But they’ve gone back on their word, the dogs, saying that this feature has been “something that has been niggling away in the back of our minds”.
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Prison Architect Done And Dusted, Scanner Sombre Next

Cell-building sim Prison Architect [official site] has received its last update and the creators are taking a break before they come back to work on their next game, cave explorer Scanner Sombre. They’ll still be doing the odd patch and providing bug support, they say, but this is the last batch of content to be added, resulting in version 2.0. And it’s a bit of an old-fashioned addition, because it adds the ability to use cheats.

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Prison Architect 2.0 Is The Last Major Update

Prison Architect [official site] technically left early access ten months ago but developers Introversion Software have kept updating their build-o-management game as before. Now they’re finally almost done. After the upcoming release of version 2.0, Introversion plan to call it a day and – aside from fixing bugs which pop up – focus on new things like their pretty cave-scanning game. V2.0 will properly launch next month but you can try a preview version today if you fancy playing with tricky events like food poisoning and mass tunnelling.

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