Posts Tagged ‘Introversion Software’

Spawn Point: how to get into real-time strategy

spawn-pont-company-of-heroes

Hello. This is Spawn Point, a new not-quite-regular feature in which we take a genre, series or other facet of gaming culture, and try to convince you to give it a shot. It might be those hero shooters you’ve always wanted to get into, or that terrifying space game played by thousands of jerks. We’ll briefly explain the thing, followed by some ways for you to breach it.

First up, it’s… the real-time strategy. Read the rest of this entry »

Wot I Think: Scanner Sombre

A beautiful and novel game suffering from something of an identity crisis, Scanner Sombre [official site] is the latest from Introversion Software, making a play for artfulness after a few years of successfully popularising themselves with Prison Architect. But though Scanner’s central conceit – using a laser scanner to ‘paint’ dot-array colours and shape onto your pitch black, subterranean surroundings – is gloriously atmospheric, it lacks the lightness of touch needed to achieve the emotional clout it so clearly wants to have. Read the rest of this entry »

State of the Art: Chris Delay talks Scanner Sombre

Scanner Sombre [official site] is Introversion’s curious LIDAR-inspired exploration game. It caught my eye last year at Rezzed because it had such an unusual art style – the only thing close to it is A Light In Chorus and that does very different things with the specks of colour which make up its environments. In Scanner Sombre you use a scanning gun to reveal the world around you and to navigate its secrets.

A spectrum of colour helps you parse the terrain with bluer areas being far away and reds indicating what’s nearest. Yellows and greens mark out the middle ground. It’s an atmospheric game although it cleaves to a narrative I wasn’t particularly interested in. That said, it managed to get under my skin to the point where I quit out forever about halfway through because I was TOO SCARED. But the art style is the thing which drew me in and which continues to absolutely fascinate me. Chris Delay, one of the studio’s directors, was on hand to talk more so we delved into particle systems, maps and the secret mouse button function: Read the rest of this entry »

Introversion’s Scanner Sombre surfacing on Wednesday

First-person spelunker Scanner Sombre [official site] will launch this very Wednesday, April 26th, developers Introversion Software announced today. They’re sending us to explore a deep and dark cave network with the aid of a LIDAR scanner that visualises the world with squillions of coloured dots. It’s a curious game to see from Introversion, who are known far more for exploring systems than places in games like Prison Architect, Uplink, and Defcon. I like the concept and look but I have premonitions of lurking horrors and do not want to know. Read the rest of this entry »

Watch the world end in Defcon VR’s virtual war room

If you fancy a break from watching the crawl towards nuclear annihilation live on TV, you can now jack into virtual reality and watch it sped-up in Defcon VR [official site]. Introversion Software today launched the free VR doodad, which lets goggheads enter a virtual war room to spectate matches in the nuclear war RTS Defcon. Our Adam will tell you Defcon is one of the best strategy games, and I… don’t disagree but don’t have the stomach to play again. Watching wars with your chums in cyberspace seems deliciously wicked and fitting for something so awful. Read the rest of this entry »

The guards of Prison Architect have needs now too

The top-down shanking simulator Prison Architect [official site] has received an update that introduces needs for the prison’s staff, including the desire to go for a whizz, eat food in the canteen and the need to feel safe while working. The game was supposed to be fully cooked, or at least that’s what developers Introversion said in August with their 2.0 “final” update, saying that it wouldn’t be getting any more features. But they’ve gone back on their word, the dogs, saying that this feature has been “something that has been niggling away in the back of our minds”.
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Prison Architect Done And Dusted, Scanner Sombre Next

Cell-building sim Prison Architect [official site] has received its last update and the creators are taking a break before they come back to work on their next game, cave explorer Scanner Sombre. They’ll still be doing the odd patch and providing bug support, they say, but this is the last batch of content to be added, resulting in version 2.0. And it’s a bit of an old-fashioned addition, because it adds the ability to use cheats.

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Prison Architect 2.0 Is The Last Major Update

Prison Architect [official site] technically left early access ten months ago but developers Introversion Software have kept updating their build-o-management game as before. Now they’re finally almost done. After the upcoming release of version 2.0, Introversion plan to call it a day and – aside from fixing bugs which pop up – focus on new things like their pretty cave-scanning game. V2.0 will properly launch next month but you can try a preview version today if you fancy playing with tricky events like food poisoning and mass tunnelling.

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Have You Played… Defcon?

Have You Played? is an endless stream of game retrospectives. One a day, every day of the year, perhaps for all time.

Ohh no, I can’t play Defcon [official site]. Not any more. I had a few fun lunchbreaks playing Introversion’s slimline strategy game with co-workers but no, I think I’m done with global thermonuclear war. I think the coughing got to me.

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Hands On, Bombs Off, With Introversion’s Wrong Wire

As Pip discussed yesterday, Darwinia/Prison Architect developers Introversion surprised everyone at Rezzed by having two entirely unannounced prototypes of new games on the show floor for people to play. Pip had a good play of Scanner Sombre, the game that narrowly won an attendee vote of interest, and I’ve sat down with Wrong Wire to see if I’ve the steely nerves required for defusing naughty bombs.

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Prison Architect’s Chris Delay On Introversion’s TWO New Prototypes

While at Rezzed the Prison Architect devs Introversion casually plonked not one but TWO new game prototypes onto the show floor – one a bomb defusal idea with echoes of the studio’s erstwhile project, Subversion, and the other an exploratory mood piece where scanning a pitch black cave system gradually picks out shapes with a speckled spectrum.

Scanner Sombre is the latter and the weird and wonderful aesthetic is what drew me into the room in the first place. Introversion’s lead designer, Chris Delay, was there, helping man the room and listening to reactions from the steady stream of players. We headed to one side to discuss the new projects and how they came into being – it turns out they were a kind of busman’s holiday…

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Prison Architect Has A ‘Hidden’ 3D Mode

Prison Architect has been adding extra dimensions to its simulation of prisons for years now, but this is a big one: it now has a 3D mode. The option is semi-hidden but can be activated by a small ‘TT’ button in the bottom left of the game’s “Extras” menu. It doesn’t require any mods, but it will convert your existing 2D prison into a three-dimensional representation of same, complete with prisoners, furniture, vehicles and a camera that can swoop and dive among the corridors. You’ll find a video and more details below.

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Prison Architect Adds Women’s Jails

Prison Architect [official site] emerged from its long stint in Early Access earlier this year and recently clinched the Best Management Game accolade in RPS’s Advent Calendar 2015. Now it has, finally, added female prisons. Luckily, there’s more to it than simple sprite swapping, as Introversion’s Chris Delay and Mark Morris detail in the accompanying video featured below.

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The RPS Advent Calendar – Dec 1st: Prison Architect

What is the best management game of 2015? The RPS Advent Calendar highlights our favourite games from throughout the year, and behind today’s door is …

Prison Architect!

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Prison Architect’s First Post-Launch Update Adds Dorms

As far as Early Access games go, Prison Architect [official site] is one which did it right. Over three and a bit years, developers Introversion Software have added, tweaked, and tuned, and now it looks and plays now so very different. It may have left Early Access and formally launched in October, but Introversion are still fiddling away and yesterday released the first post-release update to add even more. Naturally, they have another long video developer diary explaining what’s new too:

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Prison Architect Escape Diary: Invisible Is The New Black

I can’t stop fighting. I wonder if this is a common feeling for prisoners, but in my case it’s literal. No matter how many times I press it, the button to lower my fists and surrender doesn’t do anything, and even though I’m cuffed, the guards still consider me hostile. That’s how I ended up unconscious and in the infirmary; the door to my cell in solitary opened, an armed guard saw me restrained and stationary inside, and immediately shot me twice in the chest.

This was a concern, at least until I pulled the greatest escape of all. I vanished.

Prison Architect‘s escape mode is compelling, but not without its problems.

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Wot I Think: Prison Architect

It wasn’t long after I attacked the officer that I was killed with a shotgun. A fight had broken out near the cell block entrance and my friend Tapper and I decided to use the opportunity to gain some prison cred by battering the guard who came to break it up. It did not go well. My character, Pratt, is now lying in the morgue and I have become Tapper, inheriting his body in a ghostly fashion. I am locked and restrained in my cell. Through the bars I can hear the faint sounds of a riot. I am sad to be missing out.

This is Escape Mode, just one of the features added to Prison Architect [official site] for its final release. After four years in development and alpha the game is finally out. Is prison the absolute LOL sesh it is made out to be in popular television show Orange is the New Black? Or is it more like the Midnight Express? Come with me, into this dark corner of the holding cell, to find out Wot I Think. Please mind the vomit.

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Prison Architect v1.0 Will Add New Escape Mode

I thought I was done writing about Prison Architect [official site] updates when Introversion announced that the prison management sim would leave early access on October 6th. Yet here I am again, because at this weekend’s EGX, Chris Delay and Mark Morris demoed some of the features that will be new to v1.0 – including a new escape mode.

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Here Is The Last Ever Prison Architect Alpha Update

The seemingly endless expanse of alpha updates that make up our coverage of Prison Architect [official site] – we’re up to Update 36 now, friends! – is coming to an end. It’s true, these collective hands of rock and paper will no longer know the gentle touch of Introversion Software’s regular patches. As we draw closer to its eventual October launch, the final Alpha update reads as follows:

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