Posts Tagged ‘kongregate’
The simplest ideas are so often the best. And so often the most brutally challenging to play too – see Super Hexagon, for a recent masochistic example. Or free browser game No, Birdie, No!, which may just be the cruellest videogame I’ve ever played.
And is brilliant with it.
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Here’s a thought. If Kongregate doesn’t add a mute button I’m going to find everyone involved and poke them in the eye. I’m reminded of this after playing SWOOOORD! Colon Lords Of The Sword for a bit. It’s a dungeon-crawling action game, with randomly generated levels, and incredibly frequent permadeath.
Ludum Dare returns tomorrow but there’s still time to influence the global gamejam, with voting on the theme ongoing at this very moment. There are some excellent choices, with a sprinkling of the lost and the lonely, including ‘ruins’, ‘deep space’, ‘end of the world’, ‘trapped in another world’, ‘tunnels’ and ‘abandoned’. There’s also ‘1000 kittens’, which I definitely didn’t just give a ‘+1′ to. Voting isn’t the only way to involve yourself. You could also make a game, either right there at your computer or at one of the gatherings listed here. Keynote video by Seth ‘Dink Smallwood’ Robinson and more details below.
The current Indiegames’ browser game pick is a game with a near-genius idea and decent execution. Roadeo is a two-player racing game where one person drives the car, and the other plays as the road. Yep. The car loses by coming off the road, while the road loses by crashing into the other scenery in the map. It can be played competitive or co-operatively. It’s quite the thing. Go take a look, or have a gander at the trailer below. (Try playing solo for maximum confusion.)
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Here’s a micro-platformer for you to have a bit of fun with. Platforming isn’t all rescuing princesses from castles and saving the world: Sometimes it’s just about cold hard business. Saving the Company is a devious tale of corporate rebellion in the face of plummeting stock prices, and it sees you attempting to enact a company rescue & recovery strategy, through puzzle solving platforming. Sort of. Read the rest of this entry »
Lots of people are talking about Wonderputt, even though it’s a Flash crazy golf game…wait, come back! It’s a Flash crazy golf game with alien abductions and rocket ships! I can’t help but notice that people are still walking away, pretending to have urgent appointments elsewhere, perhaps with more complex and worthy games. Well, forget those games for a minute. I made Wonderputt sound zany, didn’t I, with all that clamouring about alien abductions? It’s not zany, I promise you. Although the voiceover in the trailer below also makes it sound like it might be wacky, which is another thing it’s not.
OK, now that we’ve had our dose of morning bitterness and recrimination, let’s turn our attentions to something altogether more cheery. Indie dev Quickfingerz’ free browser game Drop combines ambient music-making with pong-style physics. Blessed with minimalist, icy neon prettiness that evokes an thoroughly abstracted Frozen Synapse, it’s a puzzle game that’s both relaxing and challenging. Unless you play the sandbox mode, in which case it’s purely relaxing. A clever webtoy in its own right, and well thought-out drawing-based puzzles to boot. Give it a go, and feel altogether a little more calm and optimistic about today.
A dozen IM windows light up the Rossignol Research Crater with the same link. This link. It’s a game called Antimatiere, hosted on Kongregate. It’s a 3D puzzler that’s all about the world becoming 2D. There’s been some kind of accident and people and their things have become two-dimensional, and are now pasted on the walls, floors, and ceilings. Your task – as a person of three-dimenions – is to swap these entrapped objects about and try to figure out what happened. You should probably play this one.
Mr Tony Gowland pointed us toward his clever puzzle-platformer, Tealy & Orangey, and I am glad that he did. It sees you controlling two jumping balls at the same time – they both move left if you move left, both jump if you hit jump, and so on – to create some fiendish conundrums of spatial puzzling. Initially their obstacle courses are simply in parallel, but then they begin to join up, and then things get complicated. It’s neat. You should try it.