Posts Tagged ‘Orcs Must Die’

Wot I Think: Orcs Must Die 2

Perhaps the pack-leader of the recent ‘do x to fantasy/sci-fi staple y’ game name trend, Robot Entertainment’s Orcs Must Die was a giddy, gory carnival of greenskin slaughter in a tower defence meets Diablo kind of way. A mere nine months later, we get the sequel. Can such cheekiness be justified? You have two ways of potentially finding out before you buy it. A) play this here free demo. B) Read the collection of typed symbols below.

Read the rest of this entry »

Orcward Manoeuvres In Death: Orcs Must Die! 2

Summer of Blood

Orcs Must Die, Shoot Many Robots, Kill All Zombies… A trend emerges, and I’m not entirely sure I’m down with so many prosaic game titles. Especially when they’re all so violent. Can’t we have Hug Many Cats, Cake Must Be Eaten, Visit All Museums?

Until then, we shall make do with Orcs Must Die! 2, which will slaughter its way towards our PCs’ hard drives this Summer. It brings a co-op mode to the rather splendid greenskin-tormenting, introducing a lady partner for the returning, possibly Evil Dead-inspired War Mage hero. She’s apparently ‘more nuanced’, using stuff like mind control rather than the bloke’s straight-up genocidal tactics. Mind controlling orc hordes sounds like a good time to me. Reveal trailer for the game that is sadly not subtitled ‘Must Die Harder’ is below.
Read the rest of this entry »

Orcs Must Continue To Die

Die and Let Die

To all things, DLC. It’s the law. The law of slightly tiring microtransactions. This law includes Robot Entertainment’s impressively ridiculous Orcs Must Die, which is due two globs of DLC in the not too distant. The first of these is Artifacts of power, which launches for $2.49 next Tuesday. I could describe them to you, but I have a headache and need a lie down/hug, so I’m going to show them to you instead. No, don’t weep for me. I’ll live. If you can really call it living.
Read the rest of this entry »

Wot I Think: Orcs Must Die

what am I supposed to do to these guys again?

Orcs Must Die is the first game from Robot Entertainment, the studio raised from the ashes of Age of Empires dev Ensemble, and it was released on PC (via Steam) yesterday. It is a tale of many, many, many Orcs, and of their very, very, very regular deaths. And this? This is what I think of it.
Read the rest of this entry »

Impressions: Orcs Must Die

Are you guys here for the party?

It is true. They must die. They cannot do anything else, except for make me die. I am, of course, not about to let that happen. Not while I have a fine selection of spike traps, tar traps, arrow traps, crossbows, spears and wind-summoning belts at my disposal. I am so sorry, orcs, but you must indeed die. Don’t try and talk me out of it – I’m in one of those moods. A mood where I want you all to die for my entertainment. No sir, I do not want to talk to this monsters this time.

The demo of Robot Entertainment’s tower defence-as-blood-crazed-third-person-action game landed on Steam last week, and gestures amiably at around four of its 20-strong greenskin-bothering traps across three levels. It should have lasted about 20 minutes, but I managed to sink about two hours into it, wastrel that I am.
Read the rest of this entry »

Orcs Must Be Demonstrated (And Then Die)

But they're so cute!

Silently, so silently the Orcs arrived. And silently, so silently, they uploaded a demo of their sort-of-tower-defence opus of sadism to Steam, a week ahead of the full game’s release. A week ahead! No-one does that anymore. Well, not many. Let us celebrate Robot Entertainment’s unexpected kindness! How? Well, by following their single, simple imperative. That imperative being, of course, Orcs Must Die. 995MB of greenskin-bothering awaits the curious (demo link is on the right of that page) right now.

I am one of the curious, but first I must download 21 cocking gigabytes of Rage. Megatextures is a pretty apt name, I guess.