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Posts tagged “penumbra”

Feature: Fear is contagious

Have you Played… Penumbra: Black Plague?

Have You Played? is an endless stream of game retrospectives. One a day, every day of the year, perhaps for all time. Before they struck (presumably cursed) gold with Amnesia: The Dark Descent , Frictional Games released a trilogy of shorter first-person horror games under the title Penumbra [official site]. The first of these, Overture, was a bit wonky, and the third, Requiem, completely lost…

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The Final Chapter: Penumbra – Twilight Of The Archaic

While Frictional are exploring the depths of consciousness in their latest creep-fest Soma, other developers are continuing the story they began in Penumbra [official site] all those years ago. A team going by the name CounterCurrent Games released an unofficial total conversion going by the name Necrologue last Halloween and this year they finished the story with the fantastically-named Twilight of the Archaic [official site].…

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So Much Clanky, Creepy Foreboding In This SOMA Trailer

Everyone knows that the scariest things aren't actually monsters themselves. It's the horrors lurking in our own runaway imaginations, creatures of such impossible (and impossibly specific) phobia that our only recourse is to head for the hills long before we ever see them. That's the power of a great horror environment. SOMA's Upsilon research facility, for instance, creaks, groans, and whines quietly to itself like…

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Feature: Fear Responses

Level With Me, Thomas Grip

Level With Me is a series of interviews with game developers about their games, work process, and design philosophy. At the end of each interview, they design part of a small first person game. You can play this game at the very end of the series. Thomas Grip is creative director of Frictional Games, based in Helsingborg, Sweden. They're known mostly for the Penumbra (a…

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Tom Jubert Talks Projects, Plots, Penumbra

At the Develop Conference in Brighton last week, I had the opportunity to sit down for a beer and a chat with Tom Jubert, perhaps most famous for writing the excellent horror adventure series Penumbra. They’re dark and sinister games whose writing, and the structure of their storytelling, were often their strongest asset. Read on for Tom’s thoughts on the writing process, tales of game…

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Mega-Philanthropy: Humble Indie Bundle

Media reportage still has it that Radiohead's pay-what-you-want experiment a couple of years back was somehow a disaster. Independent gaming has roundly proved the lie: more devs than we can keep up with have offered PWYW deals recently, so clearly something's going right. It's good news for gamers too. The Humble Indie Bundle, though, is yer bona fide motherlode. World of Goo, Aquaria, Lugaru, Gish…

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Frictional Games On Penumbra And The Future

We've been stalking Frictional Games, the developers behind the indie horror series Penumbra, for a while now, trying to find out details about their new project. Along the way we asked them to look back at the process of developing Penumbra, what lessons were learned, which publishers were hated, and why horror is their passion. In a frank interview, two of Frictional's four-man team, sound…

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Frictional Tease Their Next Project

Frictional Games, they behind the Penumbra series, are beginning to tease their new game. As yet untitled, so far we know it's a horror game, and using completely new tech. That last detail is a big deal. Frictional first got noticed when a student project to create a graphics engine ended up being a damn site better than many professional engines out there. Superb lighting…

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Feature:

RPS Interview: Penumbra’s Tom Jubert

Tom Jubert is the lead writer on the Penumbra series of games. After Frictional released the tech demo of their remarkable 3D engine, it became clear that creating a fully-fleshed game was the smart move. To do this well, they'd need to plug a weakness: the narrative. So London-based Jubert was brought on board to work alongside the Swedish developers, and the result was Penumbra:…

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It Ain’t Penumbra till the fat lady sings.

The actual development of Penumbra is proving just as shocking as the horror-games themselves. We thought the series was over, with the planned two parts being crammed into the final Black Plague. Except it's not true - a final downloadable expansion pack will be available from Paradox namechecked-a-bit-too-much-in-the-last-week's Gamersgate. It's called Penumbra: Requiem and it'll be out in around June and - bar that -…

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Penumbra: Black Plague Screenshots

We're very much looking forward to the second (and now concluding) part of the Penumbra series. The first game was impressive for all manner of reasons, from the self-made and often remarkable 3D engine, to the excellent tension it creates, so we're keen to see what happens next. On that note, some screenshots of Penumbra: Black Plague have been released, which tell us... almost nothing.…

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It’s All Overture

Sad and good news at once - kind of like a puppy being born then immediately exploding. Penumbra: Overture, the creepy indie physics-based adventure game spun out of an impressive tech demo, is to get a sequel, one that ties off its story's various loose ends. Trouble is, it was supposed to be a trilogy. Now it's a mere duology, like the Kill Bill films…

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Lists Are Useful And Fun

Especially when they're lists of the best fifty indie games out there, as compiled by TiGSource. As ever I'm awed by the diversity of the stuff the PC indie scene generates, and I impressed myself with the number of games on that list I've actually played. It also reminded me to pick up a copy of Penumbra. I know, I know - your mum has…

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