Posts Tagged ‘penumbra’

The Final Chapter: Penumbra – Twilight Of The Archaic

While Frictional are exploring the depths of consciousness in their latest creep-fest Soma, other developers are continuing the story they began in Penumbra [official site] all those years ago. A team going by the name CounterCurrent Games released an unofficial total conversion going by the name Necrologue last Halloween and this year they finished the story with the fantastically-named Twilight of the Archaic [official site]. Just look at that title for a few seconds. It’s magnificent. The games are built on Amnesia: The Dark Descent so you’ll need that to play, and can then download both Necrologue and Teatime of the Archaic from ModDB or through Steam.

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So Much Clanky, Creepy Foreboding In This SOMA Trailer

SOMA-uch? No, that doesn't work at all

Everyone knows that the scariest things aren’t actually monsters themselves. It’s the horrors lurking in our own runaway imaginations, creatures of such impossible (and impossibly specific) phobia that our only recourse is to head for the hills long before we ever see them. That’s the power of a great horror environment. SOMA‘s Upsilon research facility, for instance, creaks, groans, and whines quietly to itself like a child who’s afraid of the dark. From there, your mind does the heavy lifting. Watch below, and then read about Amnesia: The Dark Descent developer Frictional’s core design pillars for its sci-fi madhouse.

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Level With Me, Thomas Grip

Level With Me is a series of interviews with game developers about their games, work process, and design philosophy. At the end of each interview, they design part of a small first person game. You can play this game at the very end of the series.

Thomas Grip is creative director of Frictional Games, based in Helsingborg, Sweden. They’re known mostly for the Penumbra (a first person horror game series) and Amnesia (another first person horror game series), and they’re currently working on another first person horror game called SOMA (a first person horror game). Astute readers may sense a pattern.
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Tom Jubert Talks Projects, Plots, Penumbra


At the Develop Conference in Brighton last week, I had the opportunity to sit down for a beer and a chat with Tom Jubert, perhaps most famous for writing the excellent horror adventure series Penumbra. They’re dark and sinister games whose writing, and the structure of their storytelling, were often their strongest asset. Read on for Tom’s thoughts on the writing process, tales of game design tribulations, and his involvement in a major new title.
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Mega-Philanthropy: Humble Indie Bundle

Media reportage still has it that Radiohead’s pay-what-you-want experiment a couple of years back was somehow a disaster. Independent gaming has roundly proved the lie: more devs than we can keep up with have offered PWYW deals recently, so clearly something’s going right. It’s good news for gamers too. The Humble Indie Bundle, though, is yer bona fide motherlode. World of Goo, Aquaria, Lugaru, Gish and Penumbra Overture: a collection of the last few years’ finest indies, yours for however many groats you think you can spare. Phenomenal, basically. Better still, a third of the proceeds go to Child’s Play and the Electronic Frontier Foundation apiece. Well, by default, You can request that the whole lot goes to charity if you like. Games and kindness: a winning and natural formula (and one that the shrieking anti-games media will never, ever cover.) The deal’s over here, and below the cut is a knowingly rubbish half-rap to promote it.
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Frictional Games On Penumbra And The Future

Frictional's Jens Nilsson and Thomas Grip

We’ve been stalking Frictional Games, the developers behind the indie horror series Penumbra, for a while now, trying to find out details about their new project. Along the way we asked them to look back at the process of developing Penumbra, what lessons were learned, which publishers were hated, and why horror is their passion. In a frank interview, two of Frictional’s four-man team, sound director Jens Nilsson and lead programmer Thomas Grip, talk us through the company’s past, all the while dropping a few hints about what’s next, before giving us the first solid details of their forthcoming, castle-based horror game.

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Frictional Tease Their Next Project

I want someone to make a game that looks like artwork.

Frictional Games, they behind the Penumbra series, are beginning to tease their new game. As yet untitled, so far we know it’s a horror game, and using completely new tech.

That last detail is a big deal. Frictional first got noticed when a student project to create a graphics engine ended up being a damn site better than many professional engines out there. Superb lighting and excellent implementation of physics made for a super-fun time. However, just of late it’s beginning to look a bit dated. So far there’s no in-game evidence of what the new tech will be capable of, but there’s good reason to assume they’ll aim for something impressive. More details about the teaser website and game below.

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