Posts Tagged ‘Square Enix’

Hitman’s Second Elusive Target Coming Next Friday

Hitman [official site] recently introduced ‘Elusive Targets’, people with contracts on their heads who’ll only appear in the game for a short period of actual real time before vanishing forever, and who will also vanish if you fluff the assassination. Alex Spencer flipping loved the tension that brought, but I saw a fair few people note they didn’t even know it was coming. Well then! Consider this one week’s notice that the second Elusive Target will be strolling around sunny Sapienza next Friday. He’s a Congressman.

Only 53% of attempts last time were successful, you know.

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Final Fantasy X/X-2 HD Remaster Collection Released

We knew that Final Fantasy X and X-2 would be coming revamped to PC today, so the Final Fantasy X/X-2 HD Remaster [official site] collection now being available on Steam is no surprise. But must everything be a surprise for you? Shall we all blast party papers and yell “Boo!” whenever you’re around? Is it not enough to be reminded that the game is now finally here on PC, 15 years after its original release (13 for the sequel)? Do you read everything and recall it with perfect clarity? Well hark at you! Mate, I don’t even remember what day it is.

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Final Fantasy X/X-2 HD Remaster On PC This Week

Final Fantasy barely touched PCs for years (well, other than being made with them), but Square Enix have been making up for that. They’re flinging the RPGs at us lately, catching up on the decades with fancied-up ports and remasters. Next in line are 2001’s Final Fantasy X and its 2003 sequel Final Fantasy X-2 [official site], which are finally coming to PC together on Thursday, both fancied up a little.

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Deus Ex: Mankind Divided Trailer Explains It All

I have only three questions about Deus Ex: Mankind Divided [official site]. 1) Can I get a dollhouse-scale recreation of that tree sculpture? 2) Does Adam Jensen take showers or baths? 3) Have Eidos Montreal spoken to Billy Idol yet?

A new trailer answers that second question for me, but if you have any more you might find them answered in the six-minute overview of Eidos Montreal’s cyberpunk FPS-RPG sequel. It gets into the plot, looks at Adam’s cool new powers and pals, teases more consequences to decisions, and shows lots of pretty shots of cybercities.

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Go West! JRPG I Am Setsuna Gets July Release Date

Against the welcomed deluge of classic Japanese games that’ve landed on western PCs recently, you’d be forgiven for assuming I Am Setsuna [official site] was another rejigged and repackaged oldie. It’s not, though, and is in fact the work of Square Enix’s Tokyo RPG Factory studio, a team who are inspired by the JRPG classics of yesteryear. I Am Setsuna is a throwback to those tried and tested games, and now has a new nostalgia-spun trailer and a summertime release date to match.

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Have You Played… Final Fantasy III?

Have You Played? is an endless stream of game retrospectives. One a day, every day of the year, perhaps for all time.

The Final Fantasy games are finally arriving on PC. A while ago, I decided to play through every game in the series, in order. It’s currently possible to play through 3-9 and I’m happy enough to begin at three, given that many fans had told me it was a good starting point. I’ve played for around an hour – 64 minutes says Steam – and have absolutely no desire to continue. Have you played it? Am I wrong to give up so quickly?

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Hands On: Hitman Hits Its Stride In Sapienza And Marrakesh

After the flashbulbs and pulsing techno of Paris, Hitman [official site] Episode 2’s Sapienza level feels like a holiday – the kind of holiday John Le Carre writes about, in which lingering over your espresso is tantamount to painting a target on your back. Set on the Italian coast, the chapter opens with Agent 47 idling on a bench opposite a fortified mansion belonging to your target, a bioweapons scientist whose latest creation must be nipped in the bud. Under an archway to your left, two sheepish flower delivery drivers are tending to an unconscious cyclist. Somewhere behind you, a couple of heavyset gentlemen chat quietly about a secret laboratory. Off to the right, a woman in the street bellows up at her partner, a sous-chef who is late for work in the mansion’s kitchen.

It’s a world of threads begging to be yanked on, the better to hoist somebody by the neck, but what’s your hurry? You’ve got your paper and the sun is out. With its postcard locales and indulgent pacing, Hitman has always been something of a tourism simulator, and in Sapienza, IO has conjured up the perfect ambience – bottomless blue skies, dusky cobblestones and guidebook hotspots roamed by sweaty foreigners in ridiculous shorts.

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