Posts Tagged ‘Square Enix’

Wot I Think: Lara Croft GO

It sounds like hyperbole to say it, but I think Lara Croft GO [official site] is about as close to perfect as games can get. It’s also something of a backhanded compliment, because so often what we love, what stands out most about games, is where their ambition reaches beyond their potential for perfection. But at achieving its aims, at delivering within its own boundaries, LCGO is hard to fault at any level. So with perhaps the surprise taken out of the question, here’s wot I think: Read the rest of this entry »

Lara Croft Go swings to a proper PC release

Lara Croft Go [official site, the tomb-raiding puzzle game spin-off in the same turn-based vein as Hitman Go, finally has a proper PC release. While I was off on my hols scrambling up hills and round waterfalls last week, she arrived on Steam doing much the same. John is a big fan of it on Android so coo, I’ll have to check out this Alice copycat’s antics. I wonder if she also gets vertigo and clings cussing to safety railings. Read the rest of this entry »

The RPS 2016 Advent Calendar, Dec 2nd – Deus Ex: Mankind Divided

What was the best city videogames allowed us to visit in 2016? The RPS Advent Calendar highlights our favourite games of the year, daily, and behind today’s door is…

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Sleeping Dogs 2 would have been set in a Chinese megacity and had online co-op but it was cancelled

The abandoned sequel to open-world martial arts game Sleeping Dogs would have had online co-op and other ambitious features that would change your city depending on the actions of other players, according to a trove of documents obtained by Waypoint. There were also plans to have a tie-in mobile app that affected events in the base game. All this is academic, however, since plans for a sequel were stuffed down the back of the couch in 2013. Even more unfortunately, United Front Games, the developers of the original, appears to have shut down just one month after releasing their last game, Smash + Grab.
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Wot I Think: Hitman Season One

Hitman [official site] is a third-person action adventure concerning the stealth assassination of various colourful ne’er-do-wells, accomplished via stealing disguises and faking unlikely accidents. Over the past year, it’s been released in six discrete episodes, but as of this month its first ‘season’ is now complete. We’ve written about episodes 1, 2, 3, 4 and 5 individually, but here we sum up both the Japan-set episode six and the first year of the game as a whole.

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Hitman Episode 6 Out Now, Closes Out Season One

The final episode of Hitman [official site] lands today, bringing an end to “Season One” of the assassination sim. This also puts a bullet to my “I’m waiting til it’s all done before I play it” excuse for not yet progressing beyond its tutorial. Now I’m stuck with my other well-worn excuse, that I’m too busy, but the launch trailer which features clips from all its levels does tempt me to make extra efforts to inhabit Agent 47 again. Read the rest of this entry »

Hitman Season Finale Visits Japan On October 31st

Ian Hitman is packing his cases. He’s checking the list – black suit x2; white shirt x4; y-fronts x8 (you never know, in his line of work); fibre wire – 5 metres etc. – and fretting over whether he should’ve splashed out on his rifle’s lightweight stock option to open up weight allowance for souvenirs. He’s off to Hokkaido, Japan for the final episode of the Hitman [official site] season, see. The episode will launch on October 31st, publishers Square Enix just announced. I suppose Halloween is a good time to unleash Ian, a boogeyman to the rich, famous, and arms-dealing.

Or, if you’ve been protesting this episodic release, hey, that’s when the ‘full’ game is out. Read the rest of this entry »