Posts Tagged ‘Square Enix’

9 whole minutes of Life is Strange: Before The Storm

Life is Strange: Before the Storm

As someone who loved Life if Strange and will probably play Life is Strange: Before the Storm [official site] immediately I have been avoiding pretty much all news and spoilers regarding the latter. To the point where I will a) not be watching this 9-minute video at all and b) don’t actually know what the game involves other than being set before the first game.

That puts me in rather a bind when it comes to this being a news story about a 9-minute video for Life is Strange: Before the Storm so here’s the thing: I’m going to embed the video after the jump in case you want to watch it and then just write a load of words I like so that there is #content BUT if Graham asks you could tell him it was a great and relevant news story full of insights and also perhaps that I deserve a payrise? Read the rest of this entry »

Have You Played… Final Fantasy IX?

This play's a thing

Have You Played? is an endless stream of game retrospectives. One a day, every day, perhaps for all time.

I hadn’t, until this week. You may now judge me. Done? OK. When people ask the doomed question “what is the best Final Fantasy”, all the memes will rally to the side of Zidane and his troupe of actor-rogues. And that’s a lot of fun, because in wider gaming circles (ie. those who only dip into JRPGs, as opposed to being fans) it isn’t as well-known as its older brethren, or its newer, flashier siblings. But… maybe… maybe the memes are right? Read the rest of this entry »

Final Fantasy XV(‘s car) comes to PC via Forza Horizon 3

Final Fantasy XV is sadly still not announced for PC, but a large lump from it is soon coming here in a roundabout way. Microsoft today announced that Prince Noctis’s car, the Regalia, will soon escape the fantasy world and come free to the Australia of Forza Horizon 3 [official site]. Turn 10 Studios have rebuilt the car in Forza so folks can race and roam our world just like their favourite anime boyband. The car’s due to arrive on Tuesday, August 1st, and to get it you’ll simply need to have played FH3 by then. Read the rest of this entry »

Life is Strange: Before the Storm is a doomed romance

There’s an obvious metaphor in the subtitle of the Life is Strange [official site] prequel. Before the Storm refers to a meteorological incident in the original game, but this is a coming of age story. Growing up can be as violent, euphoric, frightening and cleansing as a storm.

What I’ve seen of the prequel makes youth seem like the precursor to tragedy. We’re going to play through the origin story of teen rebel Chloe and we’re going to see the buds of a romance that moves through awkwardness to realisation and eventually gets lost in the horrors of a missing person case. In one of the scenes shown to the press at E3, Chloe can choose to describe her relationship with Rachel as a friendship or “something more”, but however she chooses to see it, and however she can’t help but feel it, we know the end is loss.

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IO Interactive is now independent, keeps Hitman

Hitman studio IO Interactive is now independent again, after thirteen years of being owned by Eidos then Square Enix, and they’re getting to keep Hitman. The fate of both the Danish studio and their flagship series has been in question since May, when Square Enix announced they were cutting IO loose. While we’d heard that IO might be able to continue Hitman, things looked a bit grim when they laid off some staff shortly after. Now it’s a bit more sunshine, lollipops, and rainbows. Read the rest of this entry »

Life Is Strange: Before the Storm’s Chloe has a new voice actor, because of the strike

Gameplay snippets from Life Is Strange: Before The Storm [official site], a miniseries prequel focused on the wonderful teen melodrama’s gal pal co-star Chloe, have oozed out of E3 and- hey wait, that’s not Chloe! Turns out, she has been replaced. While Chloe’s original voice actor, Ashly Burch, is consulting on the prequel, she isn’t actually playing Chloe this time. This wasn’t a creative decision, but rather down to the ongoing voice actor union strike. You can hear Chloe’s new voice in this gameplay video: Read the rest of this entry »

Bulletstorm devs People Can Fly making mysterious new game with Square Enix

It is a shame that, right after releasing the romper-stomper of a shooter that is Bullestorm, Polish studio People Can Fly spent the next six years working with Epic Games on Fortnite and various Gears of Warses. That’s all fine but I’d really like to see something new from the studio which created Painkiller and Bulletstorm. Well! Square Enix have announced that they’ve formed “a new, external development partnership” with People Can Fly to make “a new high-end original title”. And that is all we know for now. But it’s still good news. Read the rest of this entry »

Podcast: The RPS Electronic Wireless Show returns! Listen to us talk Far Cry 5, Prey and Old Man’s Journey

Hark! It’s the sound of our sweet voices taking up an hour of your precious time. The RPS podcast of old, the Electronic Wireless Show, has returned in a fresh new body. We’ve got news, interviews and silly features, as well as some of the traditional idle chat.

This week, Pip, Adam and I are chatting about Far Cry 5‘s “Last Supper” image, the recent layoffs at Hitman developer IO Interactive, and enjoying a jaunt through melancholy puzzler Old Man’s Journey. There’s also some Quickfire Questions with the developers of survival puzzler Rain World, news from Paradox Con and lots more.
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I Am Setsuna devs announce Lost Sphear

Tokyo RPG Factory, Square Enix’s glamorously-named retro RPG studio behind 2016’s I Am Satsuna, have announced their next game. Lost Sphear [official site] will be another throwback JRPG with some modern stylings, this time telling the tale of a lad trying to stop his world from vanishing. Squeenix say Lost Sphear is “expanding upon the beloved features” from I Am Satsuna, rather than being a whole new thing. Lost Sphear is due some time in “early 2018” but, for now, here’s the announcement trailer: Read the rest of this entry »

IO sale might not spell the end of Hitman

Hitman banner

In the downward spiral of bad news coming out of Hitman [official site] developer IO Interactive – first that it was being sold by Square Enix, and then that it was laying off staff – there’s finally something vaguely positive. It seems that the developer may get to keep making Hitman games after all.

The news emerged from a newly-published transcript of a financial briefing from May 11, the day Squeenix announced the IO sale. It says that the publisher is “negotiating with prospective external investors capable of ensuring” that Agent 47 survives.

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Layoffs at Hitman devs IO as Square Enix ditch studio

Less than one fortnight after Square Enix announced they were ditching IO Interactive, IO have announced a round of layoffs. While that’s no surprise, it is certainly a shame. We still don’t know what the future holds for the Danish studio, who are best known for their Hitman games, and the path forward is looking bumpy. Squeenix had said they’d try to find new investors in IO to replace them, but we’ve not yet heard much on how that’s working out. Initial impressions: not entirely great. Fingers crossed, everyone. Read the rest of this entry »

Nier: Automata white screen bug fixed for AMD cards

Nier: Automata

Nier: Automata [official site] is a wonderful action-RPG plagued, for some, by technical issues. Random crashes, blurry visuals and low frame rates are just a few of the problems players have faced, but those with AMD cards have had it worst. It’s been virtually unplayable for some because of a bug turning the screen white, which is pretty inexcusable.

AMD have finally got round to addressing the problem with new drivers. Read the rest of this entry »

Miss: Square Enix try to sell Hitman devs IO Interactive

Square Enix are pulling out of IO Interactive, leaving the future of the Danish studio (and their sandbox murder simulator series Hitman) uncertain as they try to find new investors. Squeenix bought IO in 2009 and, only eight years later, want rid of them for reasons of both business and pleasure — “to maximize player satisfaction”, in their words. It’s a bit of a bummer, not least of all because the first season of the episodic new Hitman was great once it got rolling. Read the rest of this entry »

Nier: Automata’s arena DLC 3C3C1D119440927 released

Nier: Automata [official site] is so wonderful and complete in itself that I might be happy to skip DLC and not even play again for a fair while. I’ll return later, absolutely, but for now I might pass on the DLC released today. 3C3C1D119440927 is its name, and adding arena battles and costumes is its game. Given that this is Nier: Automata, I suspect it may be more complicated than that. I mean, beyond the fact that it has battles against the CEOs of Square Enix and PlatinumGames; that’s not even a secret. Here, have a gander at the DLC’s launch trailer: Read the rest of this entry »

Nier DLC will let you fight CEOs of Platinum and Squeenix

DLC adding coliseum battles might sound somewhat unimaginative for a game as endlessly surprising and heartbreaking as Nier: Automata [official site] but that’s what is coming. Oh, wait, and it’ll let those lovable warteens fight the CEOs of Square Enix and PlatinumGames. That’s more like it! The action-RPG’s first DLC, titled ‘3C3C1D119440927’, is coming “soon” with coliseum scraps and rewards including cosmetic doodads like costumes from the first Nier. Here, check out this chief executive beatdown:

(If you haven’t gone through several of Automata’s endings, this post will show some things you may not know about.) Read the rest of this entry »

Nier: Automata mod offers fixes while devs investigate problems

Platinum’s Nier: Automata [official site] is a cracking game, our Adam will tell you, and from the 16 hours I’ve played I’d certainly agree. Sadly, technical problems are dragging it down for some — not all, to be clear — players. Issues include fullscreen mode upscaling wonkily, crashes, and unexpectedly poor performance. The Automata team have now issued a statement saying they’re investigating reports. But in the meantime, players have come up with some good fixes themselves. Read the rest of this entry »

Wot I Think: Nier Automata

Nier: Automata [official site] is unpredictable, from beginning to end(s).

What begins as a robot-smashing action game with gargantuan bosses soon becomes an open world RPG, then a bullet hell circus nightmare with confetti and corpses, and then something else entirely. To describe all of the things that Automata encompasses, even in vague terms, would be to spoil its greatest asset: surprise. For that reason, I’ve avoiding the specifics of almost any of the wonderful and horrible things that happen. This is important.

Let’s stick with the basics then. Automata, at its best, fuses Platinum’s mastery of stylish action to a framework that works as both a tour and deconstruction of various genres, and a story both stranger and more interesting than it first appears. It’s awesome. Read the rest of this entry »

Hack! Slash! Mooseride! Nier: Automata released on PC

Once I finish this post, I’m done for the day and can go play Nier: Automata [official site]. And as luck would have it, this post is about the release of Automata. The new hack ‘n’ slash bullet hell open-world action-RPG… thing from Square Enix and PlatinumGames launched on PC today, following its PlayStation 4 debut earlier this month. Adam is currently bashing away to tell us all Wot He Thinks next week but, for now, here’s word that it’s out – and news of some unpleasant technical problems. Read the rest of this entry »

Square Enix Collective bringing seven games to Rezzed

The Square Enix Collective, Squeenix’s crowdfunding support and indie publishing arm, is bringing seven playable games to Rezzed. Three will be playable for the first time and all are set for release this year. There’s Inside-like communist dystopia, Black the Fall [official site], head-capturing multiplayer arcade game Oh My Godheads [official site], the new Fear Effect game [Steam page], and more. Four more to be precise. Details and trailers for all are below, and if you want to know more about Rezzed, including our involvement, check out the website where tickets are still available. Hope to see you there!

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Platinum’s NieR: Automata coming to PC March 17th

Botbash!

After a spot of umming and ahhing, Square Enix have confirmed a PC release date of March 17th for NieR: Automata [official site]. That is ten days after its console launch but, given that I’ve been waiting literally years for Platinum games like Bayonetta and Vanquish to hit PC (go on, Sega), I’m perfectly fine with that. NieR: Automata is an action-RPG about childlike androids in the far future coming down from the Moon to beat up robots across the ruins of Earth. Its action is very Platinum-y, which is a great thing to be. After a few licensed duffers, NieR looks like a return to form for Platinum. Read the rest of this entry »