The Ever-Ezioing Story: AssCreed So Far
Aha! I've just received word that PC review code for Assassin's Creed: Revelations is leaping towards my post box as we speak (WITtery due on Nov 29th, if all goes to plan), which means we can stop worrying that we'll be waiting months for Ezio and Desmond to finally creep this way. So, it seems apt to run this AssCreed: The Story So Far videorama, given the time-hopping backstory of this series is fairly convoluted and not a little silly. Oh, I wish they'd lose the sci-fi stuff entirely, but ultro-lore does seem to be the default way franchises build frighteningly passionate fanbases.
What a long-winded way to say "it's the past, right, and you can climb up buildings and stab people in the kidney."
What I'm most fascinated by is that apparent abandonment of the plan for AssCreed to leap to a new era and character with every installment. While it's a shame to not be parkouring around entirely new locations and their attendant technologies, it does allow the series to expand organically rather than hard-reset repeatedly. I'm hearing mixed reports on AssRev, but it sounds like it doesn't quite strike the balance of comfortingly familiar and expanded that the surprisingly splendid Brotherhood did. Looking forward to finding out though - this series has steadily improved to date, even if it's now a long way distant from the original chatter around the first game.