![The Midsummer Studios logo, a black and white circle with radial lines on one side](https://assetsio.gnwcdn.com/midsummerstudios.png?width=320&height=180&fit=crop&quality=80&format=jpg&auto=webp)
Jake Solomon
![The Midsummer Studios logo, a black and white circle with radial lines on one side](https://assetsio.gnwcdn.com/midsummerstudios.png?width=320&height=180&fit=crop&quality=80&format=jpg&auto=webp)
![A collage of screenshots from Marvel's Midnight Suns and XCOM Enemy Unknown and a photograph of designer Jake Solomon](https://assetsio.gnwcdn.com/Jake-Solomon-interview-header1.jpg?width=320&height=180&fit=crop&quality=80&format=jpg&auto=webp)
Feature
Jake Solomon uncut: here's our post-Firaxis GDC interview in full
The full Q&A transcript of our hour-long chat
![A collage of artwork for XCOM 2, Marvel's Midnight Suns and a portrait of designer Jake Solomon](https://assetsio.gnwcdn.com/Jake-Solomon-interview-header.jpg?width=320&height=180&fit=crop&quality=80&format=jpg&auto=webp)
Feature
XCOM's Jake Solomon is swapping turn-based tactics for life sims, and he's not coming back
As the XCOM and Marvel's Midnight Suns director leaves Firaxis, he chats to us about what's next, and how life sims have been creeping into his work ever since the birth of Minecraft
![Blade and Captain America are surrounded by fire in Marvel's Midnight Suns](https://assetsio.gnwcdn.com/Marvel's-Midnight-Suns-blade.jpg?width=320&height=180&fit=crop&quality=80&format=jpg&auto=webp)
News
XCOM director Jake Solomon wants to open a new studio and make "more of a life simulator"
The longtime Firaxis dev left the company after two decades
![A soldier closes in on an alien in XCOM 2](https://assetsio.gnwcdn.com/xcom-2-fight.jpg?width=320&height=180&fit=crop&quality=80&format=jpg&auto=webp)
News
Firaxis' Jake Solomon says even he gets frustrated when he misses a shot in XCOM
Returning to XCOM, the Marvel's Midnight Suns director says he "felt the ghosts of everybody everywhere looking over my shoulder"
![XCOM 2: War of the Chosen's alien champions, lost cities and soldier bonds explained](https://assetsio.gnwcdn.com/chosenheader.jpg?width=320&height=180&fit=crop&quality=80&format=jpg&auto=webp)
Feature
XCOM 2: War of the Chosen's alien champions, lost cities and soldier bonds explained
Choose life, choose a fucking big mag cannon
![Interview: Firaxis' Jake Solomon On What Went Right And Wrong With XCOM 2](https://assetsio.gnwcdn.com/x4.jpg?width=320&height=180&fit=crop&quality=80&format=jpg&auto=webp)
Feature
Interview: Firaxis' Jake Solomon On What Went Right And Wrong With XCOM 2
Tactics, Turn Timers, Difficulty, Boardgames, Bugs & Beards
![XCOM 2 Was Made More Difficult Late In Development: "There Were Definitely Moments Of 'Is This Too Much?'"](https://assetsio.gnwcdn.com/johndead.jpg?width=320&height=180&fit=crop&quality=80&format=jpg&auto=webp)
Feature
XCOM 2 Was Made More Difficult Late In Development: "There Were Definitely Moments Of 'Is This Too Much?'"
Solomon: "I should probably have put in a fake difficulty below the lowest difficulty"
![Time Unit: X-COM vs XCOM / Gollop vs Solomon](https://assetsio.gnwcdn.com/xcoms_VaH2QI3.jpg?width=320&height=180&fit=crop&quality=80&format=jpg&auto=webp)
![Firaxis’ Jake Solomon Post-Mortems XCOM: Part Two](https://assetsio.gnwcdn.com/xn0.jpg?width=320&height=180&fit=crop&quality=80&format=jpg&auto=webp)
![Firaxis' Jake Solomon Post-Mortems XCOM: Part One](https://assetsio.gnwcdn.com/xn.jpg?width=320&height=180&fit=crop&quality=80&format=jpg&auto=webp)
![Hidden Marketing Movement: XCOM](https://assetsio.gnwcdn.com/sectopod1.jpg?width=320&height=180&fit=crop&quality=80&format=jpg&auto=webp)
![XCOM Enemy Unknown: The Final Chatdown](https://assetsio.gnwcdn.com/sectopod1.jpg?width=320&height=180&fit=crop&quality=80&format=jpg&auto=webp)
![Interview: Firaxis On XCOM's Secret Origins](https://assetsio.gnwcdn.com/x11.jpg?width=320&height=180&fit=crop&quality=80&format=jpg&auto=webp)
![Firaxis Talk XCOM, Redux: Bases, Ammo, Skills Explained](https://assetsio.gnwcdn.com/xcoms.jpg?width=320&height=180&fit=crop&quality=80&format=jpg&auto=webp)
![Time For A Change: Firaxis On XCOM, Part 3](https://assetsio.gnwcdn.com/xlogo.jpg?width=320&height=180&fit=crop&quality=80&format=jpg&auto=webp)
![Death & Chrysalids: Firaxis On XCOM, Part 2](https://assetsio.gnwcdn.com/xgeo.jpg?width=320&height=180&fit=crop&quality=80&format=jpg&auto=webp)
![Know Your Enemy: Firaxis On XCOM, Part 1](https://assetsio.gnwcdn.com/sect_E4wK1qT.jpg?width=320&height=180&fit=crop&quality=80&format=jpg&auto=webp)