Unity's latest swish tech demo is Adam, a sci-fi short story about a naughty robot in a nasty future. It's quite pretty! They plan to release a downloadable version for folks to run on their own computers, but right now you can watch the whole thing right here:
Pretty, that. And a nice self-contained little story. Unity showed a short version at GDC in March, but this is the full cut. Here it's running in 1440p on a GeForce GTX 980.
"It's built to showcase and test out the graphical quality achievable with Unity in 2016," Unity say. The demo's built on beta versions of Unity 5.4 with their soon-to-be-released cinematic sequencer tool, and uses some other tools and technological tricks which are either for sale in the Unity asset store or will be released free soon.
I realise that non-devs having favourite engines is so 1999 but I do have a soft spot for Unity lately. It may be the foundation of flashy games like Firewatch, Superhot, Hearthstone, and Grow Home, but what I really dig is the smaller, weirder games enabled by this relatively friendly and undemanding game dev environment. Thanks for the weird cool games, Unity! And sure, the fancy stuff is fine too.
I don't know, my heart's just not in engine wars any more. I can still shout that Quake 2 has the best movement physics of any first-person game, quirks and all, but that's not the same is it? Important to distinguish between games and the technology they're built on, isn't it? Weird how some folks nowadays sneer "Unity game", isn't it?