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Spaceship RPG The Mandate Blasting Off In 2017

Pew pew!

It's been a few years since Adam chatted with the folks making (and crowdfunding) The Mandate [official site] about their single-player starship-captaining RPG - lots of stuff about space-Tsars, building and training a crew, knocking out enemy ships' subsystems, and all that. The game's been delayed twice since then but a new trailer gives a peek at how The Mandate is coming on as it heads towards launching in 2017:

Space, yeah? The marketing blurb talks about developers Perihelion Interactive wanting "To boldly do what only Sid Meier has done before with his outstanding game Pirates!: create a living, open world RPG experience with different factions, demanding tactical battles and you as the captain of your hand-picked crew – your family."

Not-Sid Meier's Space-Pirates!

If you fancy knowing more about all that, Perihelion have been posting Kickstarter updates about the adventure mode, the game's plot structure, and other bits.

As for why the game is delayed again (from March 2015 to 2016 and now to "early 2017"), Perihelion say:

"After many internal playtests, the team at Perihelion has decided to delay The Mandate until 2017. We want to ensure that we deliver an outstanding experience for all players who love space games as much as we do, and always saw themselves in the the role of Captain Kirk, Admiral Adama or Mal Reynolds. To achieve this, Perihelion Interactive will take all the time it needs and release the game when it's done."

That's one of the better times to release a video game.

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About the Author
Alice O'Connor avatar

Alice O'Connor

Associate Editor

Alice has been playing video games since SkiFree and writing about them since 2009, with nine years at RPS. She enjoys immersive sims, roguelikelikes, chunky revolvers, weird little spooky indies, mods, walking simulators, and finding joy in details. Alice lives, swims, and cycles in Scotland.

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