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Will Wright On 25 Years Of Game-Making

Cleverman make cleverthinks! Fresh from the Web 2.0 expo earlier this month is this entertaining and educating half-hour talk with Will Wright about everything including but not limited to his career and games to date, what's next, lessons learned from Second Life, the intersect between games and reality and -ooh missus - Spore's controversial DRM and the business considerations around it: "These people have paid money for a game, and you don't want to be treating them basically as criminals". On Spore itself, he observes that he wanted it to be almost more of a toy than a game per se - something else for the game's many critics to chew on, then.

Also especially salient is an observation that gamers are basically narcissitic - "the more you can make the game about that person, the more interested, the more emotionally involved they will get." A theme which, clearly, has run through a number of his games. LET THE MAN SPEAK.

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What big hands he has.

Alternatively, visit the ever-excellent Fora.TV to jump straight to chapters, download the thing or read a transcript.

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