Salem's chilled out lead man Björn Johannessen talks a bit more about the nature of his intriguing colonial fantasy MMO in a new diary, which you can see by peering onto the next page. In this latest video Johannessen explains how civilisation works in Salem's player-formatted world: making it more civilized makes it easier to use, and the further you get from these centres of peace and civility, the nastier it becomes. You may need to trek out there into the dark, however, because of the weird things that live out there, and the resources they provide. The lo-fi sandbox MMO is also now taking sign ups, so if this sort of thing interests you it might be worth putting your email in the box over here.
If you click on a link and make a purchase we may receive a small commission. Read our editorial policy.
We've been talking, and we think that you should wear clothes
Total coincidence, but we sell some clothes