The Atlas Mech Weighs One Hundred Tonnes

By Jim Rossignol on August 2nd, 2012 at 7:00 pm.


*Idly Googles: “Things that weigh one hundred tonnes.”*

*Reads: “The tonne is a measurement of mass, not weight.”*

*Sighs.*

*Finds video of a 100-tonnes of explosives going off. Posts next to the video of the Atlas mech, below.*

Here’s the Atlas:

Here’s 100 tonnes of something exploding:

Boom!

With regards to our specific subject matter, I have to admit I am tempted by that “Founders Package” thing. It seems a bit like pre-order bait, but the chances are I will spend hours playing this even if it’s not that great, such us my disposition towards the fighting robot games. And wouldn’t it be good just to have all those things at my disposal?

Tempting…

, .

70 Comments »

  1. x1501 says:

    Are you on drugs?

  2. SonicTitan says:

    I found the music in the trailer to be hilariously goofy.

    • Brise Bonbons says:

      Agreed. The music in combination with the bizarre in-video text (“BIG”) just made the video come off as silly (and not in a good way).

      Something about how these mechs move just seems off to me. Like they can’t possibly be as big as they want me to believe they are.

      Maybe I’m just jaded, but I see these videos and all I can think is “no one would ever make something like that”.

  3. 0011110000110011 says:

    Dammit. Thought this was some Borderlands 2 footage.

    • Greggh says:

      You weren’t the only friend.

      But I like Mechwarrior WAY more than Borderlands 2, so I found my mistake to be much fortunate :D

  4. SuperNashwanPower says:

    Only one metric tonne, but quite explosive:
    http://www.hark.com/clips/xmnzfssdyq-hes-a-disgruntled-scottish-guard-fat-bastard

  5. iucounu says:

    Here is four thousand tons of Ammonium Perchlorate rocket fuel going off, underground. They were storing it in some leaky plastic bins: http://www.youtube.com/watch?feature=player_embedded&v=HJVOUgCm5Jk

  6. dE says:

    It’s odd to see how much my personal mental image of the Atlas differs from what’s seen here. It just looks odd to my eye. One way or another, can’t wait for this to hit the go button.

    • RegisteredUser says:

      ///

      • Shortwave says:

        The game seems like it’ll be balanced either way.

      • Dominic White says:

        You are aware that the only thing the Founders package offers is some reskinned mechs with cash-boosters built in, right? Not any new models.

        • RegisteredUser says:

          Yea, you guys ninja’d my edit.

          I’ve just perused the FAQ and thread, and one guy brought up the “reskinned” bit.
          So just more garage slots + boosters etc. Seems more similiar to Tribes then rather than “You pay, you get more tonnage”.

          Sorry for being one of those people that jumped the gun prematurely.

          To be fair, the video actually suggested the “exclusive” bit itself.

          Other than that, the visuals are really nice compared to my Mechwarrior 2 memories. :p

          • LionsPhil says:

            It’s not the first time, which would rather imply the videos are at fault for leading people to believe that the whole mech is exclusive.

  7. RegisteredUser says:

    My Uzi weighs a ton.

    A kilo is a thousand grams, its easy to remember.

    40 Oz. to freedom.

  8. Shortwave says:

    The 30 buck deal seems fair to me. The price of a cheap game. I get a Jennifer..
    Support the come back of the Mech.. Have a lot of fun.. YEE YEE.
    I’m there.

    • Gurrah says:

      The 30$ option does not get you access to one of the four founder mechs.

      • Shortwave says:

        I can’t just buy one with the ingame money I get? Hm.

        • magicwalnuts says:

          Yes you can. The in game money you will get from that will likely be sufficient to buy a few mechs of any weight class (the assaults are more expensive).

          • Premium User Badge

            PoulWrist says:

            But then why do they call them “founder” mechs?

            Also, the 120$ and 30$ tier are just there to make the 60$ tier look the best, which it is… so you should buy that.

  9. Mehall says:

    First video is showing as “Removed by user”.

    happily watched the explosion though.

    • JBantha says:

      yeah, the explosion is such a nice placebo.
      Now I expect nothing but THAT explosion every time an Atlas it’s destroyed.

    • Unaco says:

      It’s back up now. Or it’s been reuploaded or whatever…

  10. westyfield says:

    One thousand litres of water weighs one tonne. Fuck yeah, metric!

    • hjd_uk says:

      A cube of water 1m on each side weighs one Tonne. Water is heavier than you think.

      • westyfield says:

        Yup. 1 cubic cm of water = 1 millilitre which weighs 1 gramme.

  11. Network Crayon says:

    Take that planet!

    Now do what we say!

  12. Premium User Badge

    frymaster says:

    The Challenger 2 tank weighs 62.5 tonnes. Mechwarrior weights are hilariously low

    • Ranger33 says:

      Gotta love sci-fi writer logic. They just throw whatever number sounds good onto those sorts of things. I was reading The Forever War, a classic sci-fi novel, where ships routinely travel near the speed of light, but super advanced combat exosuits can only cover 20 kilometers in a day.

      • EPICTHEFAIL says:

        According to TvTropes, the Atlas is actually capable of floating on water. Gotta love density fails. At least it`s not as bad as the earlier Honor Harrington books, with the massive starfaring battleships that are almost, but not quite as dense as cigarette smoke. At least the likes of Star Trek and Mass Effect have the excuse of tech that can alter mass. Also, I love trolling people who ask me what my weight is by answering “just under 800 newtons”.

        • Premium User Badge

          PoulWrist says:

          I once heard that huge ass container ships weight thousands of tonnes, yet still manage to float :p

          • EPICTHEFAIL says:

            Yes, well, that`s because they are designed to do so. A giant walking tank with enough firepower to wipe out, and hold off, a small army inexplicably having the same average density as an empty fishing trawler just strikes me as odd. Oh well, at least it is excusable by being sci-fi.

        • Premium User Badge

          Henke says:

          “Density fail” is the most nerdy thing I’ve heard in… possibly ever.

      • dE says:

        I reckon that’s why we don’t get any good new science fiction stories anymore. All we get are futuristic fantasy fairytales with technologies so far removed from our point of view that no amount of nerd hating can scratch it.
        Too many people will take the slightest mistake as a reason to batter it into submission, tar it, burn it, kill it, resurrect it and dear lord, the brutality – review it.

        Semi-Kidding.
        People do get far too hung up on numbers though.

      • Premium User Badge

        Gap Gen says:

        I think if something uses numbers, it’s fair game to hate on it. No reason they have to throw random figures in to persuade us that we’re reading a Jane’s manual from the grimdark; it’s a big stompy thing that goes BAM BAM BAM. Let’s leave it at that.

    • Antsy says:

      Because in a thousand years time war machines will be built using the same metals, alloys and compounds we use today, right?

      Ffs, go read about graphene if you want to see what’s on our doorstep.

      • Brun says:

        This. In pretty much every branch of engineering (but particularly aero and mechanical) weight is bad. Weight touches almost every aspect of performance and more of it is almost always bad. The designers of the Atlas would have every incentive to choose materials and make design decisions that minimize its weight despite its large form factor.

      • Irregular Peanut says:

        I’m sure I’ve read somewhere on sarna.net (the Battletech wiki) where it explicitly states that they use materials that are much stronger and lighter in comparison to modern real world materials, so yes, this would be correct.

    • Premium User Badge

      Gap Gen says:

      Science fiction universes are always stronger the less random technobabble they use, unless they use it ironically (I think Mass Effect 2 took the piss out of itself for that). But sure, forget mechs, genuine modern weapons are really darn scary.

    • Premium User Badge

      emotionengine says:

      What I find far harder to take are the weapon ranges – LRMs and large lasers have a max. range of 800-1000 meters (or something), which is considered state of the art. Compare that with actual bullets from real-life assault rifles that will fly twice as far (even if their “effective range” is lower) – just to state one example.

      Also the max speed of the mechs: 100 km/h is jaw-droppingly fast in the MW universe. But yeah, I know this stuff aids gameplay and balance, and I enjoyed the MechWarriror games a lot – just sayin’ you know.

  13. HaVoK308 says:

    This definitely went pay-to-win. They could have kept it cosmetic only and made a killing. People love customizing the look of their Mechs. Extra XP, Extra Money, Better Mechs, ect, is not a way to promote an even playing field.

    If we were talking $20 and under one could almost understand it. But they are asking over a hundred dollars for an Advantage.

    • Gurrah says:

      In what world is a 25% gain in cash income with those particular mechs “pay to win”? It just get’s you faster to where you want to be. Now in World of Tanks one might argue that premium tanks are “pay to win”, but they’re not. They’re unique, sure, but apart from their increased earning potential they are on par with everything you can get without laying down cash. It’s free to play, either do the grind or pay for a quicker way on the way to higher Tier quipment.

    • Premium User Badge

      Hanban says:

      As the Guy above me noter it is a stretch to even begin to call it pay to win. What you get is a prime variant of a mech that gives a C-Bill bonus. You can buy the exact same Atlas, minus the bonus and blue skin without having to pay real money.

      • Telamon says:

        It’s worth mentioning too that the engine and weapons values are based on tabletop BattleTech. For those of you not familiar with the game you should know that there’s no upgrading guns to level 7 or anything like that. All that stuff is pretty strictly defined from the get go. Everyone has access to the same level of tech and modifying your mech with different components will be where the cash comes into play.

        Of course, they will be adding new tech over time as per canon BattleTech but I can’t imagine it will be so expensive as to fragment the player base into haves and have nots.

  14. derbefrier says:

    I have been tempted by the founders package myself. I know i will most likely spend a good amount of time playing this but that question just sticks in the back of my mind “What if it sucks?”

  15. Gurrah says:

    I am really tempted to go for the 50$ option, but I want to have a go with the mechs first before I decide on a particular one. Every “founder” is getting in the beta anyways, why don’t they make all four mechs available to founders in the beta and when the game goes live the people that paid 50$ may choose the one that suited them best, the 100$ option gets all four of them anyways.

    • andytt66 says:

      Just as an FYI: All four mechs are available to play with in the Beta.

      The only difference between a “Founder” Atlas-D and an Atlas-D that you can play in the Beta is the reskin/cash bonus stuff. There is no difference in how they play.

    • Gilmir says:

      As buying any of the founder’s packages gets you into the closed beta right away, you can try out all the mechs.
      It’s also possible to re-pick your founder mech. Which is not obvious as they don’t write it explicitly anywhere. Anyway – it’s probably best to pick the Atlas or at least the Catapult as they will be more expensive to buy afterwards (the “normal” prime variant, without the paintjob & income bonus).
      So unless you plan to play light / med exclusively – pick the big one, play for the next week and decide for yourself. You get enough ingame money in the beta to try out all the prime variants, so no blind choices, actually.
      As it is, btw, it looks to become the least “play to win” game around. You get access to everything regardless of paying or not. Maybe it’ll take a little longer to get the in game $$ (“C-Bills”) to get all the components to modify your mech so it has exactly the loadout you want, but there are no “levels”, “tiers” etc. Any mech is basically balanced to be used “out of the box” and gives you basically the same chances to play well.

  16. theCHENRY says:

    100 tons = 200,000 lbs

    100 tonnes = 220,462 lbs

  17. Herbert_West says:

    What a wimpy loadout.

    Remove med lasers, you are going to alpha anyway. Remove the missiles, thats what support is there for.

    Fill it with the lowest wieght engine, add all the armour you can, and fill in the rest with AC/rot_AC. Add flamer for fun.

    Better yet, get an Awesome.

    • vanosofmanos says:

      Do what my friend did: slap Triple-Strength Myomers on one and give it a Mace from the Technical Handbook. Kind of like Ivan Drago: “What he hits… he destroys!”

    • Bremze says:

      See what this guy is suggesting? If you’re playing MWO, do the absolute opposite.

      • Herbert_West says:

        Why? Honest question.

        • Bremze says:

          You know how boating small lasers isn’t very effective in TT because you roll the hit location for each? Pin point accuracy. SRM6s deliver a heck of a punch, can be boated due to low weight and plenty of hardpoints on certain mech variants and most fights are very close ranged due to a combination of small maps and bad long range weapons. The only ballistic worth caring about is the UAC/5 which is pretty good and maybe Gauss but far less so.

          EDIT: Oh, and rotaries aren’t rediscovered/invented yet in the game’s time frame.

          Get an Awesome is great advice, though, definitely do that!

          • Herbert_West says:

            Makes sense. TBQFH, my only mech experience is Mechwarriors 2-4 (4 sucks), and I always found the Atlas to be absolutely underwhelming. Especially once the enemies are also heavy things getting up close, I always go for a headshotter alpha build with PPC/AC/Gauss heavy hitters.

          • Bremze says:

            It’s a beta in the actual sense and the game has still ways to go, but it’s currently leaning towards massing small short range weapons, so PPC and AC’s with the exception of UAC/5 do not see much use. The games very fun, though, even though it’s still rough around the edges.

          • Herbert_West says:

            Sadly, no invitation for me:(

  18. Greggh says:

    Dad! What is this tingling feeling I’m getting in my underwear?

  19. qang007 says:

    I actually bought a founders membership a few weeks ago. One nice thing is that founders gets you into the beta right now (although the game release in 5 days so not as cool now as it was back then). I find the Atlas as it is now has way too many drawbacks (actually, problem also exists with the Awesome as well, specifically to do with heat generation). Still, the game is very fun, and runs fairly smoothly on an average machine. You can’t customize mechs to the extent that you can in the board game, more like what you could do in Mechwarrior 4 in terms of needing specific weapon hardpoints for different weapon types (AMS, Missile, Ballistics, and Energy). Hope to see you guys in game.

  20. Laythe_AD says:

    It doesn’t look to feel very “weighty” to me.