Third-Person Rail Shooter Roguelike: Hellion

By Adam Smith on March 27th, 2015.

this is a turn-based game

I’ve been casting my net into the 7 Day Roguelike pool again. No fish this time, but I did catch a turn-based third-person rail shooter. I’ve played turn-based chariot racing games, (sort of) turn-based first-person shooters and turn-based R-Type, but I think this is the first turn-based third-person rail shooter I’ve ever seen. Imagine Space Harrier as a roguelike and then imagine Afterburner as a roguelike. Now squish them together and you’ll be left with a glorious concoction that’s bristling with spaceplanes, weird aliens and lasers. It probably looks quite a bit like Hellion.

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Freeware Garden: FROGGY (It’s Hungry)

By Konstantinos Dimopoulos on March 27th, 2015.

FROGGY (It’s Hungry) is not Frog Fractions 2. I know you might be inclined to believe it is, but, really, it’s not. Even its dev said so, though admittedly only after describing it as the Citizen Kane of frogs, which it could actually be if it were a bit longer, which, well, it isn’t.

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A Cocktail Of Classics: PACAPONG

By Adam Smith on March 26th, 2015.

Stop me if you’ve heard this one before. Pac-Man, a Pong paddle and a Space Invader walk into enter a bar. The barman asks “why the long faces?” and the Pong paddle says, “these aren’t faces, they are sentient creatures and they are my friends.” He adds that he wouldn’t categorise either ‘face’ as long.

PACAPONG is the game that happens when the three of them have a few drinks and then go home and put their bits inside one another. It’s extremely good.

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Freeware Garden: Fork Parker’s Holiday Profit Hike

By Konstantinos Dimopoulos on March 26th, 2015.

Fork Parker’s Holiday Profit Hike may just be one of the best known freeware games recently released, being a little something by indie mega label Devolver. It’s also, yes, a holiday-themed game, but that’s okay – I’m pretty certain there’s a blizzard waiting to happen somewhere in the coming months. It’s too good to ignore, anyway.

Fork Parker’s platformer is built around Devolver’s balding CFO mascot’s attempts to climb a snowy and rather festive mountain of money in a cunning bid to help raise his company’s revenue. Among the lovely pixelated graphics, happy enemies and spiky spikes, Mr. Parker will try to collect wads of cash and avoid any falls that might lead to ludicrous medical bills.

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Fishy Horror And Noir Mysteries: 7 Day Roguelikes

By Adam Smith on March 25th, 2015.

this is the primordial creek-soup in which all of my fears coalesce into the form of a thundering great carp

The Seven Day Roguelike Challenge has been a reliable source of weird and wonderful experiments for years. This year’s event has now come to an end and while entries often receive extra polish or fixes after the deadline has elapsed, you can read about and download the games right now. I’ve only played a handful but will check back when the voting results are in. For now, I’ve picked out two games that represent the breadth of entries well. Creek Hero is a survival horror game that plays out like a handsome roguelike adaptation of Spore’s first stage, and NoirRL is a semi-scripted ascii detective adventure.

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Freeware Garden: Serious Dave

By Konstantinos Dimopoulos on March 25th, 2015.

Compared to iOS gamers we are tragically short on runners, so it’s a good thing we get to play the unfinished but generously freeware Serious Dave. As is traditional, you move your onscreen avatar moving up and down between three lanes and either avoid or shoot enemies – provided you’ve bought a weapon bought with the in-game currency that is, which is earned by gathering of beer for the shop-keeper.

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Freeware Garden: VoYD

By Konstantinos Dimopoulos on March 24th, 2015.

VoYD is a simple, minimalistic game and this is exactly what allows it to be a super fast, brutal hack-and-slash arcade offering that’s still completely playable, and which flows in the most zen-like of fashions.

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Freeware Garden: Forge

By Konstantinos Dimopoulos on March 23rd, 2015.

I was 13 years old when I first encountered Brian Moriatry’s Loom. It was on a friend’s ninja PC that sported both VGA and AdLib cards and I was, understandably, blown away.  The complex, whimsical story, the wonderful graphics, the unique musical interface and the amazing music itself were unlike anything I had ever seen. Or have seen since.

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Sequencing: Cadence Demo Available Now

By Shaun Green on March 22nd, 2015.

Cadence screenshot

It is but a few short weeks since we wrote to you of Cadence [official site], the music-based puzzle game with a creative streak.

Cadence’s Kickstarter campaign is ongoing, and developers Made With Monster Love have released a demo to help propel it forwards. You can download this over at on Itch.io.

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Zombined Arms: HL2 Mod Modular Combat On Steam

By Shaun Green on March 22nd, 2015.

Modular Combat screenshot

Modular Combat [official site], a Half-Life 2-based multiplayer RPG-FPS, has been released on Steam. You don’t need to own HL2 to play. Players take the role of Combine, Resistance or Aperture characters and fight to the death against other factions, in free for all deathmatches, or against a variety of Half-Life monstrosities. I’m not sure why Combine Hunters and Manhacks are fighting Combine footsoldiers, but hush Shaun, it doesn’t matter when it’s fun.

There’s more information on the various game modes summed up in this handy trailer, which also goes into a little detail on the various upgrades available to players.

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Freeware Garden: Deadbolt

By Konstantinos Dimopoulos on March 20th, 2015.

Playing Deadbolt, the latest 2D arcade shooting thing by Risk of Rain developers Hopoo, allowed me – for the very first time in my life – to picture an indie version of the Grim Reaper breaking into a zombie infested mansion via its plumbing and emerging, armed and deadly, from the toilet. Now, I may not know art, but I know what I like: death by toilet. And stylized, hyper-violent action gaming.

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Vroom Vroom: Ride Demo Now Revving

By Alice O'Connor on March 19th, 2015.

Welcome to the cyberfuture, humans.

Milestone have been making zoom-zoom motorbike games for years now, but always working with someone else’s license – the Motocross World Championship, Superbike World Championship, and MotoGP. Licenses bring profile but also pressures, and their games have come out pretty mediocre. What would happen if they get to make their own thing their own way?

You can see for yourself now, as they’ve released a demo for Ride [official site], their first original vroom-vroom racer. It has motorbikes and you can ride them real fast.

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Freeware Garden: Code 7

By Konstantinos Dimopoulos on March 19th, 2015.

Text adventures, interactive fiction if you will, does not have to look plain. I know, it’s the words and, in certain cases, the puzzles that count, but it really can’t hurt if a texty game looks as lovely as Code 7 and its intelligent, elegant interface do.

Admittedly, the excellent voice acting on offer does also help quite a bit, but I would never dream of demanding such bells and whistles. I’m merely content with appreciating them when available; they give a cinematic flair to the proceedings. Even more so when supporting sci-fi horror offering Code 7 establish its atmosphere and very successful horror vibe.

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