For Everything A Reason? F.E.A.R. Online

By Adam Smith on September 30th, 2014.

F.E.A.R. Online’s open beta test begins on October 7th, ahead of full launch on the 17th, and signups are now active. Go! Run! Register! It’s free!

Or perhaps not. The original F.E.A.R. takes place almost entirely in a succession of rather ordinary office buildings but that doesn’t matter because the combat is absolutely splendid. Bullets have tremendous impact and slow motion slides across debris-strewn rooms, ending in a chunky boot to the face, are like a John Woo shoot-out with weighty momentum in place of balletic grace. Thanks to a hard-working community, the multiplayer component is still available to play and I’m not sure how F.E.A.R.O. intends to lure people into its own take on the series’ combat and…gulp…lore.

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Freeware Garden: Die Sieben Raben

By Konstantinos Dimopoulos on September 30th, 2014.

The year is 1876. The place Copenhagen, Denmark. The game Die Sieben Raben by Jón Kristinsson and it really does seem that mysterious gentleman Mr. Amsel has just gotten a most important and plot-forwarding letter.

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Show And Teleport: S.W.A.P.

By Adam Smith on September 29th, 2014.

S.W.A.P. is a competitive multiplayer game with the structure and style of an arena-based first-person shooter. It supports up to eight players, split into two teams, and has a novel virus-based approach to capture the flag dynamics. The game is free, has a level editor and is available now. What else…?

There are no guns. It’s a first-person shooter without any shooting, which means it’s not really a first-person shooter at all. Instead, as the title suggests, players have a ‘swapping’ ability, which allows them to exchange locations with their opponents. Tactical teamplay and fast-paced farce.

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Get Ur Hadr On: Atom Smasher

By Alice O'Connor on September 29th, 2014.

Here's one I didn't make earlier.

Oh you think you’re so fancy, commanding giant armies, flying planes, driving trains, creating chemicals, and single-handedly gunning down every demon in Hell. Yeah, well, I bet you can’t build a particle accelerator. Go on, try Atom Smasher without watching a tutorial. It’s a short free engineering sim prototype about piecing together sensors, accelerators, colliders, coolers, electrical substations, and so many wires and pipes to make a functional particle accelerator. It’s still early days for the game, but pleasing enough to warm up the sluggish skulljelly on a Monday morning.

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Freeware Garden: The Videogame 50

By Konstantinos Dimopoulos on September 29th, 2014.

Rob Fearon, the wonderful person responsible for Retro Remakes and all sorts of digital death Mantas, has decided to be vengeful and remind the world of the horrors of the infamous Cassette 50. Hence, The Videogame 50 compilation of fifty, mostly dreadful yet always fun/ny games you can download for free complete with the mandatory digital watch.

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Lovely Mild Puzzling: Lisa

By Alice O'Connor on September 26th, 2014.

What a lovely day.

Wandering around Lisa is so pleasant that it almost seems a shame to solve the adventure game’s puzzles. On this grey London day, I had a lovely time wandering around its meadow, listening to the birds and the breeze, and tapping my toes to its music. And chasing the sheep. Sorry, sheep. It’s short, it’s free, and it’s delightful, which are three qualities I greatly appreciate on a Friday afternoon.

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Freeware Garden: What Could Possibly Go Wrong?

By Konstantinos Dimopoulos on September 26th, 2014.

After countless portals accidentally leading to hell and scientific experiments gone armageddon, the characters of What Could Possibly Go Wrong? make a sensible decision: they make sure a marine with a big gun and plenty of cover is always present at each and every portal activation. That’s safety regulations for you, that is.

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Freeware Garden: Whiteout

By Konstantinos Dimopoulos on September 25th, 2014.

With tiny splashes of red.

The Antarctic. Everyone loves the Antarctic and its built-in atmospheric vistas, amazing weather  effects and sense of unexplored mystery. It’s no accident it was the setting of choice for The Mountains of Madness, The Thing and now for the fresh and freeware Whiteout.

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Counter-Strike Nexon: Zombies Shambles Into Open Beta

By Alice O'Connor on September 25th, 2014.

Just a weird load of CS mods I guess.

Counter-Strike Nexon: Zombies is a weird thing. A zombified free-to-play version of dear old CS 1.6 made by not-Valve always would be but gosh, this video game! I’ve inadvertently played a good five hours since Nexon launched it into open beta on Tuesday. I’m baffled but fascinated. It feels like a cover-disc collection of mods passed through a portal from a world where Valve released source code for Counter-Strike, not Half-Life, so CS became the base for loads of odd mods.

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All You Can Eat: Pac-Man CE DX+’s Trial Week

By Alice O'Connor on September 24th, 2014.

Wakka wakka.

Look, I can understand why you might not have played Pac-Man Championship Edition DX+. That name, for starters. One imagines Namco Bandai scraping the bottom of the cash-in barrel, breaking through the bottom, digging down into the ground, grabbing a clawful of gravel and throwing that in one’s startled little face. Oh, but it’s so far from that. It’s barely even a Pac-Man game.

PMCEDX+ is a reflex-y arcade game a bit like Snake in a maze with ghosts and colours and great bleepy-bloopy noises. It’s pretty nice. And it’s free to play all week on Steam, so do have a look.

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Waggly Wandering: Explore An Alien City In Bernband

By Alice O'Connor on September 24th, 2014.

My new local.

I’m still pining for Prey 2, but Bernband has sated that desire a little. It’s a walking simulator set in an alien city, all stark architecture, colourful lights, and noise. Lots of noise. Trains roar past, flying cars zip overhead, machinery churns, and crowds all mutter and growl as you gawp at them. It’s a low-fi version of everything that excited me about Prey 2′s world, and you don’t even kill anyone. It’s out now, it’s free, and it has the most delightfully waggly first-person hand animation you’ve ever seen.

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Freeware Garden: Compact Conflict

By Konstantinos Dimopoulos on September 24th, 2014.

It does admittedly look a bit like Risk and Defender of the Crown, but it's better than both.

Have been looking for a turn-based, strategic time-sink for quite some time, but I honestly never expected to find one crammed in the 13 kilobytes of the aptly named Compact Conflict. To say I’m loving this would be a criminal understatement, but, yes, I am honestly and deeply loving it.

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Freeware Garden: You Won’t Tell Anyone, Right?

By Konstantinos Dimopoulos on September 23rd, 2014.

Nothing could ever possibly go wrong honey, nothing at all.

I found You won’t tell anyone, right? to be one of the most depressing and disturbing games I have recently played. Then again, I do normally tend to avoid bleak, tormented personal narratives as much as possible; even more so when they involve child abuse. Or, well, successfully imply it.

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