Freeware Garden: RocketJumpification

By Konstantinos Dimopoulos on September 19th, 2014.

Live by the point, die by the point.

Subaltern Games, the radical game dev studio responsible for jolly world-destructing, money-making sim Neocolonialism, have apparently gone text mad and released the wordy, seriously bonkers and freeware RocketJumpIfication.

Read the rest of this entry »

, , , , , .

14 Comments »

Freeware Garden: It Moves

By Konstantinos Dimopoulos on September 18th, 2014.

It's pretty static in screenshots, but, yes, it does indeed move.

It Moves is a horror game made in RPG Maker and hence comes with some traditionally cute character sprites and a top-down perspective. Yes, I’m quite aware of the fact that this doesn’t sound terribly exciting, but please do trust me when I say that It Moves is one of the few games to understand how atmospheric horror works.

Read the rest of this entry »

, , , , , .

10 Comments »

Free Copies of Enclave, East India Company Gold, More

By Alec Meer on September 17th, 2014.

OK, I’ve just done this myself, so if it does turn out to be in any way dodgy at least you can rest assured that I’ll be in the same trouble as anyone else who takes a punt on it. So far as I can tell though, it’s simply a promotional stunt for a German download portal called DLH.NET. To anyone who signs up at the moment, they’re gifting free Steam codes for olden hacker-slasher Enclave, ‘strategic economy simulation’ Knights & Merchants HD and naval strategy game East India Company Gold. None of them are humdingers, perhaps, but hey, they’re going for no-pennies if you want ‘em.
Read the rest of this entry »

, , , , .

34 Comments »

Phobos Throwback: Doom Reborn Total Conversion

By Adam Smith on September 17th, 2014.

Doom Reborn is a mega-mod, with the sole aim of proving that the shotgun sound effect in Doom is more exciting than the entirety of Doom 3*. To achieve this goal, a team of modders (currently consisting of the contrarily named duo, GameHacKeR and Brent) are reconstructing Doom and Doom 2 in the idTech4 engine. I think they might be on to something. During the hour of footage below, edit: the shotgun can be heard punctuating the action with its signature ‘BOOM CH-CHCK’ the shotgun sound hasn’t been replaced at all**. Some would argue that the shotgun sound was outdone by its own sequel, Doom 2′s super shotgun, which went ‘BOOOM CA-KLUNK-CA’. If memory serves, the Doom 3 shotgun went ‘PFFFFFFFFT’ and the pistol simply uttered quiet apologies whenever the trigger was pulled.

Doom Reborn is pre-beta is available now.

Read the rest of this entry »

, , , , , , , , .

39 Comments »

Freeware Garden: Powerglove

By Konstantinos Dimopoulos on September 17th, 2014.

I told him I'd crush him and he just sat there; staring.

Though a freeware release for Windows, Mac and Linux, the equally fresh Commodore 64 version of Powerglove is a commercial offering that even comes complete in its very own, very homebrew cartridge. That’s delightfully different, isn’t it? No need to answer, I know it is, and what makes things even more intriguing is that the non 8-bit version of the game isn’t just an emulated one.

Read the rest of this entry »

, , , , , , , .

13 Comments »

The Connected Worlds Of Ludum Dare: Superdimensional

By Adam Smith on September 16th, 2014.

The latest Ludum Dare passed me by but the helpful tweets of a little bird in the guise of Tom Francis directed me toward the highest rated submission, Superdimensional. He described Superdimensional as being “like the most stylish possible Flappy Bird”, specifying that the tweet was meant as a compliment. I expected some delicious visual contortions or a thematic twist on the pipe-dodging one button game, but found something else entirely. The comparison holds but Superdimensional is far from a clone – for one thing, there isn’t even a single button to click. Hold onto your mouse and prepare for a challenging journey through overlapping worlds.

Read the rest of this entry »

, , , , .

6 Comments »

Platforming Inside The Walls: The Sun And Moon

By Ben Barrett on September 16th, 2014.

The Sun and Moon is the latest game to go from Ludum Dare entry to fully released title. It was the overall winner of the 29th iteration of the 48 hour game jam, developer Daniel Linssen impressing with his platforming interpretation of the theme “beneath the surface.” In it you control a ball of light with the ability to phase through walls, reversing gravity while inside. Momentum is retained when transitioning and can be used for acceleration into large jumps. It’s the sort of one-mechanic puzzle platforming I love and an updated version is coming to Steam on October 31st. You can still play the Ludum Dare prototype for free, if you like.

Read the rest of this entry »

, , , .

4 Comments »

Freeware Garden: Donald Dowell

By Konstantinos Dimopoulos on September 16th, 2014.

Don’t get me wrong, I really do adore those big, ambitious freeware games incredibly kind people make for us, but I simply cannot understand how they manage it. Also, why? Why spend countless hours creating something most people will probably ignore and never get paid for it? Why create a game as big and polished as Donald Dowell and the Ghost of Barker Manor and just give it away?

Read the rest of this entry »

, , , , , , .

9 Comments »

In Dreams, I Walking Simulator With You: Oneiric Gardens

By Adam Smith on September 16th, 2014.

null

There’s a video store just across the goopy lava, which doesn’t seem to burn as much as it sucks, so perhaps it’s tomato soup with charcoal croutons, perhaps it’s the freeze-frazzled gazpacho of recent cultural remembrance, lapping at the shores of a Skullbuster VHS rental outlet. Oneiric Gardens is a free game (donations welcomed through itch.io) that is made up of a “series of chambers drawing from half-remembered spaces, feelings”. WASD will allow you to navigate the strange and occasionally sinister spaces, holding ‘E’ when prompted will open doors or use objects and scenery, and the only other instruction is “try to grind into as many things as possible”.

Read the rest of this entry »

, , , .

3 Comments »

No Need For A Receipt: Receiver For Free

By Adam Smith on September 16th, 2014.

Receiver is a game with “a lot of buttons. A needless amount.” So says Graham, who also claims that the gun simulator is one of his favourite roleplaying games. A gun simulator is not a first-person shooter, just as QWOP is not a walking simulator, even though in some ways that’s precisely what QWOP is. Receiver isn’t a game about pointing and shooting, it’s a game about mechanisms – the gun as machine, with parts that require understanding and manipulation.

For the next ten hours, Receiver is free as part of the current Humble Bundle End of Summer Sale. Go get.

Read the rest of this entry »

, , , , .

32 Comments »

Belittle Computer People: Smile

By Adam Smith on September 15th, 2014.

Smile is a morose game. It’s The Sims stripped back until you can see the white of its skull, a few beads of blood spoiling the perfection of bone like the piss-burned holes in a field of fresh snow. Your little computer person has needs, just as a Sim or an actual human does, and the entire purpose of life is to ensure that those needs are fulfilled. In Smile, this means that every day is a struggle to survive, as cooking a meal takes valuable time that could have been used playing a game, which would have been fine if you’d been able to have a shower at the same time. Smile is free (donations accepted through itch.io) and was created during the Ruin Jam.

Read the rest of this entry »

, , , , .

10 Comments »

Freeware Garden: Battle Cube

By Konstantinos Dimopoulos on September 15th, 2014.

Battle Cube is neither the latest game by Knytt creator Nifflas, nor his latest freeware offering — that would be lovely platformer Saira. It is a little non-platforming experiment instead and a game he released roughly a year ago and has himself categorized as a miscellaneous creation.

Also, it’s a brilliant little thing I totally randomly bumped into and instantly loved.

Read the rest of this entry »

, , , , , .

7 Comments »

Alice’s Evening Walk: Césure

By Alice O'Connor on September 12th, 2014.

Oh, where do these stairs go?

Isn’t walking great? I adore wandering semi-aimlessly, looking at stuff and thinking about things. Now modern technological advancements mean we can complement our walks with virtual walks from the comfort of our own homes. What times we live in! Shall we walk?

It strikes me that the most famous walking simulators are set in relatively familiar places. They wander countryside, cities, forests, and offices, even if these are sometimes a bit metaphysical or metafictional. For our second walk together, let’s head off in the direction of the weird and alien and unsettling to see something different. Let’s look at Césure, a free game by Orihaus.

Read the rest of this entry »

, , , , , .

26 Comments »