Posts Tagged ‘free’

Survive With A Society In Primitives

By Ben Barrett on October 23rd, 2014.

Well done, traveller, you’ve almost made it to the end of survival week. And you’re still capable of rational thought and reading! Truly you are an immortal of our time. I’ve got a reward for you. Primitives, a student game by seven final year-ers at the Queensland University of Technology, starts in a similar fashion – chop down a tree, make a campfire, get some stone, try not to eat your own face off in hunger. The twist comes when you start building huts, causing AI compatriots to arrive and turn the game into more of a third-person RTS. It’s also totally free and available in a beta state now. Trailer and some thoughts below.

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Freeware Garden: HHH

By Konstantinos Dimopoulos on October 23rd, 2014.

Hugo’s House of Horrors, the parser driven shareware adventure game I played back during the dark days of the 5.25″ floppy, was a demented and, many would argue, nonsensical game. It did have a charming, odd, b-movie feel to it, but it played like a drunken person’s Maniac Mansion. For some weird reason though, and despite forcing me to smash a pumpkin just to grab a key, I still fondly remember it.

Now, appearances aside, the freshly crafted HHH is neither a new installment to the Hugo’s House of Horrors series nor a straight up remake, though it does use the original’s all-over-the-place EGA graphics. Also, it’s very very clever.

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Hit After Kickstarter Backing So It Can Be Free

By John Walker on October 22nd, 2014.

Well, it’s about time someone created a videogame of Murder In The Dark. Which seems a fair comparison for The Hit Team’s Kickstarted project, Hit. As Alice pointed out a few weeks back, it’s an eight-player multiplayer game, in which you work together as a team trying to complete certain tasks, while one of your number is secretly trying to sabotage your efforts. And best of all, if they can raise the small target to get the licenses they need, they plan to release the game for free.

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Have You Played… Notrium?

By Adam Smith on October 22nd, 2014.

Have You Played? is an endless stream of game recommendations. One a day, every day of the year, perhaps for all time.

The RPS archives don’t contain a single post dedicated to Notrium and Survival Week is the perfect time to remedy that. Mod-friendly, free to download and rocking a randomised alien world before ‘procedural generation’ became the buzzword de jour, Ville Mönkkönen’s top-down sci-fi treat is still an unusual experience, even if I do sometimes feel that half of the game developers in the world have been secretly taking notes from it.

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Freeware Garden: The Deepest Sleep

By Konstantinos Dimopoulos on October 22nd, 2014.

A not particularly spooky door and a pointer.

The Deepest Sleep is a first person, horror point-and-click adventure; the last installment in a trilogy of adventures involving sleeping rather deeply. Happily, never having played its two prequels didn’t spoil my enjoyment. The Deepest Sleep has you diving deep into your nightmares and fighting to find a way out, while avoiding the scary creatures that want you to never wake up again.

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Dinn Roamin’: Papers Please Dev’s New Game Has A Demo

By Alec Meer on October 22nd, 2014.

eat a sandwich, man

This is a pleasant surprise: Lucas Pope, he of the wildly acclaimed, extremely well-observed and reliably gut-wrenching Papers, Please, has snuck out a free demo of his next game. First person sort-of-adventure Return of the Obra Dinn has a somehow both retro and hyper-modern 1-bit art style (which looks a bit like a dot matrix printer was fed green paper), and concerns a Marie Celeste-style naval mystery. It’s TBC whether this too will make one lose all faith in humanity.
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Chyrza: A Short Night Vale-ish Horror Story

By Philippa Warr on October 21st, 2014.

Seems like a lovely spot for a picnic

If you’re in the mood for an atmospheric short story I’m going to suggest you point your personal computer towards Chyrza and click all the buttons necessary to download and play it.

Developer Kitty Horrorshow refers to it as a first-person flash-fiction horror story. What you’ll find is an abandoned desert village near a mysterious pyramid. Around the edges of the village you’ll see mysterious platforms and pillars to explore, each containing a trigger for the next part of the story.

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Retro DayZ: DoomZ Alpha Impressions

By Alec Meer on October 21st, 2014.

“This is a a remake of DayZ but made in a superior engine in which zombies can’t just walk through walls.” I love that. Puritanism in zombie games. If there was a Mojo magazine for games, “Doom is still the best engine in the world” would be its “the Beatles are still the best band in the world.”

I digress. DoomZ really is DayZ in Doom, including the whole rickety, unfinished thing, at least for now. And, to be honest, there is some truth to its obstinate declaration about superiority – but it’s not because of anything to do with walking through walls, and more because of how its appearance affects -and enhances – my survival game mindset.
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Freeware garden: Hellscapes 7-8

By Konstantinos Dimopoulos on October 21st, 2014.

I have apparently escaped from the Organaut Inquisition, emerged from the Transdimensional Meat Escalator and into a hellish and absurd glitch RPG: Hellscapes 7-8. I’m nothing more than a Salary Man with an esoteric rifle, an urge to survive and a demented determination to explore. 

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Ready, Steady, Poe: The Last Door

By Adam Smith on October 21st, 2014.

The Last Door is a neat point and click horror game that flirts with Lovecraftian cosmic horror but is in a long-term relationship with the weird fiction of Edgar Allan Poe. Released episodically, it has just entered its second season, following a four chapter debut, and despite a couple of logical leaps in the puzzle department, it’s well worth playing. The price helps with the recommendation – the first season is free. Episode one of season two will be free in the future as well but is currently available to backers, in beta form. Trailer below.

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Have You Played… UnReal World?

By Adam Smith on October 20th, 2014.

Have You Played? is an endless stream of game recommendations. One a day, every day of the year, perhaps for all time.

This has nothing to do with the popular FPS series, Unreal. It’s much more interesting. UnReal World has been a mainstay on various hard drives that I’ve owned since I first discovered it at some point in the mid-nineties. The first release was in 1992 and to describe the game as being ‘a bit ahead of its time’ would be like describing Usain Bolt as ‘quite fast’. Unfamiliar at the time, the elements of play are now a genre in and of themselves. It’s an RPG about wilderness survival, with borrowings from the roguelike ocean, and an enormous amount of things to craft.

It’s also, quite possibly, the best example of its type.

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Pro Chess Simulator 300 Makes The Tough Guys Tumble

By Alice O'Connor on October 20th, 2014.

I sank your battleship.

Goat Simulator. Accountant Simulator. Door Simulator 2015. Corgi Simulator 2071. Turtle Simulator. Going Right Simulator. Room Cleaning Simulator 2014. Grass Simulator 2014. Cat Simulator. Tree Simulator 2013: Treeloaded. Teabag Simulator 2014. Alien Probe Simulator 2014. Tea Party Simulator 2014. Barbershop Quartet Simulator. Dish-washing Simulator 2014. Butt Touching Simulator (obviously I showed that one to Cara).

You might have noticed that joke Simulators are all the rage nowadays. They’re often not very funny. Usually their mere name is meant to be the punchline. Pro Chess Simulator 300 is a single-joke Simulator too but it’s a good joke. Not one to retell at your Britain’s Got Talent audition, but worth a few smiles.

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Freeware Garden: Hill 160

By Konstantinos Dimopoulos on October 20th, 2014.

Horror.

Very few games attempt to convey the complete and utter terror of war, to avoid any sort of jingoism, and to still create a sense of desperate excitement. Even fewer succeed. Hill 160, rather impressively, is one of the latter. What’s more, as one 2014′s more traditional IFComp entries, it accomplishes that using nothing more than text.

Glorious, evocative text that paints an atmosphere of complete dread.

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