Posts Tagged ‘free’

Canada Route Zero: Highway Of Tears Demo

By Adam Smith on July 22nd, 2014.

Digging through the RPS archives can be rather alarming. Highway of Tears looks like the kind of game our keen eyes may have spotted so I dutifully typed the first few letters into the ‘tag’ search – ‘h-i-g-h-way To The Reich’, the form completed itself and waited for my approval. No. Bad form. Bad RPS. I’ll deal with this situation right away. I wonder what other innocent words produce a single disturbing response?

Highway of Tears caught my eye because it has a strong set of influences, including Kentucky Route Zero, True Detective and ‘the mythology of the Haida aboriginals’. That already makes for a more attractive point and click prospect than ‘comedy anti-hero’ or ‘rubbish [insert job title]‘. A demo is available.

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Terratech’s Free DIY Sumo Tank Demo

By Alec Meer on July 17th, 2014.

Much as evoking robotic ball-based sci-fi puppetshow Terrahawks probably brings in a certain older crowd, they really should have called Terratech DIY Sumo Tanks. The world loves a prosaic title these days. Look out for my game ‘Little Dude Jumps On Things Simulator’ at the top of the Steam charts soon.

Terratech it is, though. We had a look at the jolly, Legoy vehicular combat game’s Kickstarter last month, but they’ve now added an appealingly ridiculous local multiplayer mode to it, and even released an updated demo to show it off. It’s The Incredible Machine does Robot Wars, basically.
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The Escape Is A Free Promotional FPS That’s… OK, Ish.

By Alec Meer on July 15th, 2014.

Is it a game? Is it marketing material for a game-creating tool? Dunno really, but you get to shoot some men in it, so there’s that. The Escape is a short, free, so-so shooter intended to demonstrate the capabilities of upcoming gamemaking-for-newbs application FPS Creator Reloaded. It looks a bit like someone made a rudimentary singleplayer game out an early version of Counter-Strike, but it has guns and men and keys and exploding barrels in it, and most importantly it doesn’t cost any of your Earth coinage to obtain.
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The Lighthouse Customer: Unturned

By Christopher Livingston on July 14th, 2014.

Can you smell what the chefs are cooking?

Each Monday, Chris Livingston visits an early access game and reports back with stories about whatever he finds inside. This week, surviving a few free-to-play DayZ days and Minecraft nights in Unturned.

Don’t let their looks fool you. Yes, the boxy zombies of Unturned are utterly adorable. On farms, they wear straw hats and overalls. In towns, they dress like chefs, construction workers, businessmen, and police officers. Creeping around a golf course in the middle of the night, I even spot one wearing a sweater vest and slacks. Adorable? Abso-cutely! Dangerous? Abso-deadly!
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Breakout Most Muscular- Bubble Tennis: Infatuation

By Alec Meer on July 11th, 2014.

“Just feed her foie gras whenever she screams and don’t let her stay up later than 2am”, I bellowed to my visiting parents as I left them with my one-year-old for the evening. “I’m off to play INDEPENDENTLY-DEVELOPED VIDEOGAMES.” They started at my retreating back with awe. No-one in the whole wide world was as cool as Alec Meer, they thought, before offering my baby her bedtime pint of rum. They were correct, because I was off to the lovely Games By The Sea, an indie showcase/gathering held in Brighton earlier this week.

I played mad things that involved four people slapping a touch-screen monitor at high speed, I watched the magnificent Gang Beasts, I marvelled at the eternal splendour of Nidhogg, and I played a volleyball/Breakout/muscle beach mash-up called Bubble Tennis: Infatuation. Now you can play it too.
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Blues On Rails: Hurry the Sorry Word

By Alice O'Connor on July 8th, 2014.

Very much on rails.

It’s funny how “on rails” is used disparagingly. I like riding trains. They’re pretty great. Hurry the Sorry Word is on figurative and literal rails, and both make it splendid. It’s icefishing v creator Nate Gallardo’s exploration of ‘Death Don’t Have No Mercy,’ a blues song by Blind Gary David.

It’s a walk along ghostly train tracks during a storm, nails rising out, sleepers falling away, and scenery blowing apart as the song echoes. If you have a few minutes, Hurry is free and takes about as long as the song to finish.

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When I Bounce Into: The Wild Wild Pixel

By Adam Smith on July 8th, 2014.

I do like it when Kickstarter campaigns come equipped with a demo. It’s like being able to take a car for a test drive before you buy it – except the test drive takes place a year before the car is finished so you sometimes have to make do with riding a trolley down a hill instead. Still, it’s nice to get out of the house.

The Wild Wild Pixel has a demo so prepare for a ramshackle soapbox derby. It’s an early alpha of the game’s first chapter (of five) but despite missing and incomplete assets, it gives a good sense of the game. That’s because the game is a point and click adventure, so it’s tone, characterisation, story and puzzles are more important than the state of its assets. Video below.

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See The Glitchworld: Error City Tourist

By Alice O'Connor on July 7th, 2014.

H-hello.

What did you do this weekend? Was it worthwhile? Did you create? Did you travel? Did you relax? Did you squander it? Did you waste your weekend? Do you not deserve free time? Do you not wish to become better? Why do you wallow in your rut? You should feel guilty. You should get out. See something new. Just wander aimlessly. Or get yourself all worked up over imagined fears.

You can do that this very morning with Error City Tourist, a procedurally-generated walking simulator by Strangethink Software, set in a glitched-out city. It’s free and playable in your browser.

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The Many Downfalls Of QWOP: Double Hitler

By Adam Smith on July 3rd, 2014.

File this one under ‘physics-based alternate history biography’ along with all the others in that particular pile. Double Hitler is a free browser game in which the player controls two toddlers wearing a large coat and pretending to be an adult. Rather than trying to sneak into a movie or dodging truancy punishments by pretending to be their own father, these little tykes decide to join an art school. And when they fluff the entrance exam by scribbling all over the walls in an attempt to copy a drawing of a urinating monkey, they become enraged and act out. By becoming a dictator.

The toddlers are Hitler, controlled QWOP-style.

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Turn-Based Gradius: Mighty Tactical Shooter

By Adam Smith on July 2nd, 2014.

Mighty Tactical Shooter was my favourite game of Rezzed this time around. The concept is simple and brilliant – a turn-based side-scrolling space shooter in the mould of R-Type. I feel like there may be an alternate dimension in which ‘turn-based’ came to dominate gaming in the way that ‘procedural’ is. We’d have turn-based racing games, turn-based first-person shooters and turn-based ski-slaughter simulators. Sadly, in this dark procedural timeline we’ll have to make do with Mighty Tactical Shooter, now on Kickstarter. Good thing it’s chuffing fantastic.

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Deadly Steam Rooms Of Death: DROD On Greenlight

By Adam Smith on July 2nd, 2014.

I’m very late to this particular party but I’m also incapable of ignoring a good DROD story when I see one. For those not in the know, DROD (Deadly Rooms Of Death) is a long-running series of top-down dungeon crawlers. The first game is seventeen years old and the latest (and possibly final) came out last month. There’s a demo available as well as ‘lite’ browser versions of earlier instalments. The DROD games are puzzle games in D&D wrapping paper and although I’ve never completed one, I’ve played a fair amount of all but the latest. Unusual, well-designed and of venerable age, these games deserve a wider audience, which is where Greenlight comes in.

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Filament Face: Bulb Boy

By Adam Smith on July 2nd, 2014.

If Bulb Boy were a Silver Age comic book hero, he’d be called Light Lad and would have a father figure/mentor called The Illuminated Man. They’d be crap, obviously, their giant glowing bonces intruding onto the periphery of Justice League International photoshoots. Bulb-headed folk (Bulb Face?!) simply aren’t meant to be superheroes. Too fragile. Too limited in their capabilities. Perfect for a point and click horror game though, in which a portable light source is a handy resource, particularly when it’s in the form of a detachable head, eyes and all. Bulb Boy is currently Kickstarting, has a short demo (download or play in a browser) and is an unusually stylish creation.

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Live Free Play Hard: Sublime Nightmare Wish-Fulfillment

By RPS on June 29th, 2014.

By Porpentine

Hi! I was on hiatus for health reasons, and Nobody graciously agreed to cover in my absence. I’ve appreciated the opportunity to share these wonderful vidgames, but I’ve made the decision to end the column. Here are some thoughts on my departure.

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