The Mechanic (Page 3)
News
How Total War: Warhammer's Mortal Empires engineers a world of unending war
How to build an empire
Feature
How 25 years of AI development and messy reality shape Football Manager
Peering through the transfer window
Feature
The long, hard, journey behind the design of Dead Cells' player builds
Games are hard to make
Feature
How a cargo plane sets up Playerunknown's Battlegrounds for greatness
It starts aboard that flight
Feature
Why road-building in Cities: Skylines is a pleasure
Where we're going, we'll need loads of roads
Feature
How Enter the Gungeon brought bullet hell to the dungeon-crawler
They had to make the bullets smart