![How Hades plays with Greek myths](https://assetsio.gnwcdn.com/mech_hades_1.jpg?width=320&height=180&fit=crop&quality=80&format=jpg&auto=webp)
The Mechanic
![How Hades plays with Greek myths](https://assetsio.gnwcdn.com/mech_hades_1.jpg?width=320&height=180&fit=crop&quality=80&format=jpg&auto=webp)
![A character in survival game Valheim sitting by a campfire at night](https://assetsio.gnwcdn.com/valheim-campfire.jpg?width=320&height=180&fit=crop&quality=80&format=jpg&auto=webp)
![The logo art for The Impossible Bottle - a hand holding a ship in a bottle aloft, in felt tip pen](https://assetsio.gnwcdn.com/impossible-bottle-header.jpg?width=320&height=180&fit=crop&quality=80&format=jpg&auto=webp)
![How Teardown made a great game from destruction](https://assetsio.gnwcdn.com/teardown.jpg?width=320&height=180&fit=crop&quality=80&format=jpg&auto=webp)
![How Hardspace: Shipbreaker's devs made spaceships you can cut anywhere](https://assetsio.gnwcdn.com/mech_shipbreaker_9.jpg?width=320&height=180&fit=crop&quality=80&format=jpg&auto=webp)
Feature
How Hardspace: Shipbreaker's devs made spaceships you can cut anywhere
And why they changed their minds
![How Satisfactory’s developers lied to their players, and why the players loved it](https://assetsio.gnwcdn.com/mech_satisfactory_1.jpg?width=320&height=180&fit=crop&quality=80&format=jpg&auto=webp)
![How upgrading cards fuels Monster Train's wild ride](https://assetsio.gnwcdn.com/mech_train_lead.jpg?width=320&height=180&fit=crop&quality=80&format=jpg&auto=webp)
![The difficulty with Pathologic 2's difficulty](https://assetsio.gnwcdn.com/mech_pathologic_lead.jpg?width=320&height=180&fit=crop&quality=80&format=jpg&auto=webp)
![How I Wanna Run The Marathon riffed on Mario to draw a crowd](https://assetsio.gnwcdn.com/mech_iwannarunthemarathon.jpg?width=320&height=180&fit=crop&quality=80&format=jpg&auto=webp)
Feature
How I Wanna Run The Marathon riffed on Mario to draw a crowd
Some games are made to be watched
![How Raft’s shark feeds its survival game](https://assetsio.gnwcdn.com/raft_mech_1.jpg?width=320&height=180&fit=crop&quality=80&format=jpg&auto=webp)
![How Untitled Goose Game made a game out of everyday items](https://assetsio.gnwcdn.com/untitled-goose-game_INuK3Aa.jpg?width=320&height=180&fit=crop&quality=80&format=jpg&auto=webp)
![How animation powers Ori And The Will Of The Wisps](https://assetsio.gnwcdn.com/mech_ori_blind_1.jpg?width=320&height=180&fit=crop&quality=80&format=jpg&auto=webp)
![How American Truck Simulator recreates the grand American west](https://assetsio.gnwcdn.com/mech_ats_top.jpg?width=320&height=180&fit=crop&quality=80&format=jpg&auto=webp)
![How Hunt: Showdown creates hot, dripping tension](https://assetsio.gnwcdn.com/mech_hunt_1.jpg?width=320&height=180&fit=crop&quality=80&format=jpg&auto=webp)
![How Generation Zero was fixed](https://assetsio.gnwcdn.com/mech_genzero_8.jpg?width=320&height=180&fit=crop&quality=80&format=jpg&auto=webp)
![How Shovel Knight's last boss was designed four times](https://assetsio.gnwcdn.com/mech_shovel_1.png?width=320&height=180&fit=crop&quality=80&format=jpg&auto=webp)
![The unknowable chaos of physics in Totally Accurate Battle Simulator](https://assetsio.gnwcdn.com/mech_tabs_1.jpg?width=320&height=180&fit=crop&quality=80&format=jpg&auto=webp)
Feature
The unknowable chaos of physics in Totally Accurate Battle Simulator
Turns out that standing still is pretty hard
![How Unity Of Command 2 balances game design with military history](https://assetsio.gnwcdn.com/mech_unity_command_ii_1.jpg?width=320&height=180&fit=crop&quality=80&format=jpg&auto=webp)
Feature
How Unity Of Command 2 balances game design with military history
Where abstraction meets accuracy
![How A Plague Tale: Innocence's rat hordes were made](https://assetsio.gnwcdn.com/mech_plaguetale_2.jpg?width=320&height=180&fit=crop&quality=80&format=jpg&auto=webp)
Feature
How A Plague Tale: Innocence's rat hordes were made
I'll have you know they make very good pets
![How Katana Zero brought action into cutscenes](https://assetsio.gnwcdn.com/katana_mech_2.png?width=320&height=180&fit=crop&quality=80&format=jpg&auto=webp)
![Why you can anger the gods in Noita](https://assetsio.gnwcdn.com/mech_noita_2.jpg?width=320&height=180&fit=crop&quality=80&format=jpg&auto=webp)
![How Magic: The Gathering card sets are designed](https://assetsio.gnwcdn.com/mech_magic_top.jpg?width=320&height=180&fit=crop&quality=80&format=jpg&auto=webp)
![How Guild Wars 2's mounts were made](https://assetsio.gnwcdn.com/guild_mech_warclaw.jpg?width=320&height=180&fit=crop&quality=80&format=jpg&auto=webp)
![How Hypnospace Outlaw's 1990s internet was made](https://assetsio.gnwcdn.com/hypno_mech_1.png?width=320&height=180&fit=crop&quality=80&format=jpg&auto=webp)
![A dictionary of Baba Is You's most difficult words](https://assetsio.gnwcdn.com/baba_mech_1.png?width=320&height=180&fit=crop&quality=80&format=jpg&auto=webp)