Zoom Zoom: F1 2016 Lining Up 22-Player Multiplayer

When Codemasters announced F1 2016 [official site], they talked about safety cars and an improved career mode as the big exciting improvements to this year’s road-dolphin game. Pssh! Today they added that oh, yeah, now it supports full 22-player multiplayer too. That’s enough players in one race to fill a full Formula 1 starting grid without any AI drivers filling in. Also revealed today are Formation Laps, manual race starts, and more control with pit stops. Sim-u-like.

“Increasing the multiplayer support to 22 players was extremely important to us,” principal game designer Lee Mather said in today’s announcement. “We want to be able to fill the whole grid with human players to create those great race moments and stories. It also provides greater support for online leagues.”

As for manual race starts, Codies say players “will have to engage the clutch and balance the revs as they wait for the lights to go out.” And on the pit stop front, “The driver will also be able to have manual control over their pit lane entry and braking as they look to minimize the time they lose when pitting.” Do check out the announcement for more details on those and more car stuff.

F1 2016 is due on August 19th, priced at £39.99/49,99€/$59.99. Codies put out a new trailer today too, with lots of serious men looking downwards:

From this site

13 Comments

  1. Pantalaimon says:

    I feel like anyone who has played racing games online would actually prefer 21 AI opponents if they don’t have 21 friends to play with.

    • Unsheep says:

      I agree, … if you are playing a Codemasters game, Project Cars or Forza. Nobody follows the rules or shows decent racing etiquette. You need to play with friends to enjoy these games I think.

      However if you are playing a PC sim, like iRacing, Stock Car Extreme or RaceRoom, you can quite easily find good online players who take their games more seriously and are more respectful towards other gamers.

      • Zandolar says:

        Yeah I’ve watched some decent level iRacing and they were showing proper race ettiquet, everyone berating people who did dumb things.
        No way that’s going to happen in a more popular game. It will be a complete mess and I fail to see how its going to be enjoyable playing essentially a game of Destruction Derby with an F1 theme.

        • Unsheep says:

          It’s what usually happens when mainstream gamers decide to play racing games; they suddenly transform into self-proclaimed racing experts. It happens with every genre they dive intro, not just racing. They switch from being one kind of fanatic to another.

          Some of them call themselves ‘racing game fans’, but in actuality they are just Codemasters fans. There’s a big difference between the two. It’s like claiming you are an RPG fan yet only play Final Fantasy.

          These kind of people are easy to recognize though, as they equate ‘realistic graphics’ with ‘realistic physics’. They are only attracted to racing games that look the prettiest, as if they are simply collecting trophies.

  2. crowleyhammer says:

    Its going to be like driving against 21 Niko Rosbergs, just sit on the grid for 30 seconds after the green light and you will probably get top 5 as no one else will have a car capable of running after turn one.

    • Pantalaimon says:

      Yeah, coasting into T1 or riding the grass and hoping the melee misses you is the only strategy.. which of course isn’t entirely different from reality, but at least real drivers are TRYING to avoid the other cars (most of the time).

      It’s not that every player has no concept of cornering, it’s just that it only takes one who has no intention of driving fairly to ruin the whole thing. Then you either kick them and restart the lobby, or leave, and restart the entire process of finding a new match, which just goes the same way.

      I really don’t think that 21 driver is workable unless Codies have implemented a rating system for drivers (based on avg damage per race etc), which would be pretty great – filter out all the bad ones when creating a lobby. But I’m going to assume they’re too scared of filtering players like most devs.

  3. Unsheep says:

    It certainly looks prettier than the previous games.

    However the main problems are still there for me:
    1) for £40 you get very little content compared to games like Automobilista, RaceRoom, Project Cars, Assetto Corsa, MotoGP and many others.

    Why can’t they include more classic F1 cars and tracks, or even add Formula 3-4 and/or GP2-3 … since they are closely related ?!

    2) for £40 there is not enough difference in the physics between each game, and there’s no difference in the physics between the console and PC versions

    I just don’t think they are doing enough with the F1 license, considering how much experience and resources they have.

    I mean what exactly is their money spent on, besides making better graphics and adding a new track and a couple of new cars ? I just don’t think that is worth £40.

    • FurryLippedSquid says:

      “It certainly looks prettier than the previous games.”

      Aside from all those flashy pit animations, it really doesn’t, the track racing visuals look decidedly dull, as they always have.

      • Unsheep says:

        You are right about the track visuals. I was thinking more in terms of the colours, as I’ve learned not to expect much in terms of track details when it comes to CM. For reference, I was based my opinion this comparison video by TeamVVV:

      • iainl says:

        It’s not spectacular, but that’s what the Red Bull Ring looks like; how much better can they really make things look?

    • Crane says:

      The license may not include as much as you think.
      I recall hearing somewhere that they had to negotiate individually with the rights-holders for the classic content in 2013; that’s why there were so few cars from each decade.

      Disclaimer IANAL so IDK for certain.

  4. Zandolar says:

    How does this make for a fair race among 22 people when F1 cars are completely imbalanced with some being objectively superior to others? First four people into the lobby grab the Mercs and the Ferraris and nobody else has a chance?

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      Grizzly says:

      By giving every car the same physics in multiplayer? I thought that is how they always did it.