I do like a nice bit of Americana so I’m quite keen for Where the Water Tastes Like Wine [official site] to arrive later this year. It’s a weird road story from Johnnemann Nordhagen, who previously worked on BioShock 2: Minerva’s Den then Gone Home with fellow 2K splitters, and he’s recently announced an interesting approach to writing the game. Each of the sixteen characters we meet on our travels will be handled by a different writer, and the lineup includes a fair few folks familiar to RPS readers.
Writers on WTWTLW include our S.EXE columnist and general troublemaker Cara Ellison, IF Only columnist Emily Short, and Lo-Fi Let’s Player Leigh Alexander. They all write fiction beyond their RPS words, obviously. I’ll also mention Duncan Fyfe, the chief of Campo Santo’s Quarterly Review, for writing the best thing I’ve read about dog suicide. These, and others I’m familiar with, are a good range of voices.
Why all these different writers? Dim Bulb Games say:
“Where the Water Tastes Like Wine is a narrative game, uniquely structured as an anthology of short stories. Rather than relying on a single central narrative, each story contributes a piece to the game’s theme. We’ve had the honor of working with a huge collection of talented writers, each one imagining one of our 16 characters. Every character has a unique background, personality, and tale to share with the player that pulls from their writer’s own individual style.”
Sounds great, that. I’m certainly up for wandering across the USA and through history as a skeleton carrying a bindle, hearing stories from strangers and telling my own. I wonder what’s going on with the rail-riding game from the creators of Brothers too.
We still haven’t seen much of Where the Water either but do watch this 2015 trailer for a hearty slap of mood:
[Disclosure: I’m chums with several of these people, live with one of them, and am so very fond of wandering and hearing stories.]