Ubisoft have some strange habits, one of which is setting two teams to make two games in the same series simultaneously - one destined for next-gen consoles and one for the 'previous' generation of consoles. Even more strange, the presumably lower budget latter often turns out to be better, as is reportedly the case with Assassin's Creed Rogue [official site]. Where Assassin's Creed Unity's Parisian streets were littered with bugs, Rogue more simply followed up on the ship captaining of Assassin's Creed IV: Black Flag. Now we know when it's finally coming to PC: March 10th.
Assassin's Creed has bent itself towards real estate management and tower defense and a dozen other sub-genres, but Black Flag's seafaring combat is one of the few that makes sense. While Rogue doesn't appear to have that game's same jaunty sense of sunshine and frivolity, it does have the same combination of freerunning stabs and freebooting cannon fire.
The PC version also comes with a new feature in the form eye tracking input. If you've got the right kit - a SteelSeries Sentry, apparently - then gazing to the right or left of your monitor will cause the camera to pan. Or, as the press release puts it, "will pan to accommodate the exploration of this new visual territory, creating an 'infinite screen' experience."
Infinite screens, golly. Here's its launch trailer from November last year: