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What are we all playing this weekend?

I realise it’s trite to talk about the weather but we had a great bit of snow this week. I live off a main road it’s common to hear drunk people walking past talking, singing, or shouting in the middle of the night – but snow magically calmed some this week. 2am, two people spend a while going on outside my window, one of those halfhearted drunk arguments, but when they suddenly go quiet I worry something has happened. I poke my head out the window and… they’re building a snowman. They’re rolling snowballs around, snapping stickarms off Christmas trees out by the bins, and very quietly building a metre-tall snowman. Eventually they left, and took the snowman with them in their arms. Magical. Thanks, snow. Anyway, something something video games?

What are you playing this weekend? Here’s what we’re clicking on.

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We Happy Few to offer early access refunds after another delay

As development of swingin’ 60s survival game We Happy Few takes even longer than anticipated, and with no more updates due until the game fully launches, developers Compulsion Games have announced plans to temporarily pull the game from sale and offer refunds to everyone. Complusion are not abandoning development, to be clear, but they are delaying the full launch again – until summer 2018. That’ll be about a year after its last update, so they worry that people buying it won’t be satisfied with that as an early access experience. So they’re taking it off sale until it’s done, and offering refunds to those who want ’em. Read the rest of this entry »

Playerunknown’s Battlegrounds reworks blue circle pace

The blue circle of Playerunknown’s Battlegrounds is a mysterious god. We cannot predict its whims, only hope that it favours us – then we thank it for its benevolence. Inside the circle is life, outside is death. Some say the circle gives the game structure by forcing us closer together, but I don’t think the circle cares or even knows we’re there. The-closing wall of electrodeath’s whims and motives will soon change again, as the developers are now testing changes to its speed and movements.

The devs are also gabbing about cheats, saying they’re preparing to wipe out another 100,000 cheaters they’ve found – and warning that if you’re fuming thinking you’ve spotted a cheater in a replay, it might just be a bug. Read the rest of this entry »

Life Is Strange: Before The Storm’s prequel-prequel bonus ep reunites Chloe and Max on March 6

Life Is Strange: Before the Storm‘s third and final chapter arrived in December, bringing the teen trauma prequel full circle, but that isn’t quite the end. Still to come is a “bonus” episode set even earlier than Before the Storm, visiting teensy Chloe and teensy Max before they were pulled apart. Square Enix today announced that the bonus ep, named Farewell, will launch on March 6th. It will only be available in the game’s various deluxe editions, which is a bummer. New deluxe editions are coming, mind, including one with the soundtrack on vinyl for those who enjoy forcing squished dinosaurs to do karaoke. Read the rest of this entry »

Fortnite Battle Royale overhauls map, adds new city

A big Fortnite Battle Royale update today re-landscapes the map in the free-to-play Plunkbat fan game that all the cool kids are surely calling Fibre. The world overhaul drops a new city into the world, along with a new mine, a few other new places, and more variety across the land thanks to different biomes. Other big changes in today’s patch include disabling friendly fire (for now, anyway) and improving performance. Read the rest of this entry »

Fallout 4’s New Vegas and Fallout 3 remake mods show off progress

One of the few certainties in this ever-changing world is: right now, someone, somewhere, is remaking an old Bethesda open-world RPG inside a newer game from that series. Fans are working on bringing several Elder Scrolls games to several newer Elder Scrolls games, while others are trying to put Fallout 3 and Obsidian’s Fallout: New Vegas inside Fallout 4. The teams behind the Fallout 3 and New Vegas mods have both recently shown more of their work so coo go on, let’s have a look. Read the rest of this entry »

Hearthstone’s new Tavern Brawl features World Championship-winning decks

The latest week-long Tavern Brawl event mode in Hearthstone is an interesting one, letting players use decks that have won previous Hearthstone World Championships – in their original, unnerfed forms. Some of the cards in these decks have been rebalanced, see, but here they’re fighting at full strength. Say hallo again to Knife Juggler, Azure Drake, Undertaker, Leper Gnome, and their overpowered pals. The decks span the 2014, 2015, and 2016 Championships so it’s a neat chance to pit different eras of Hearthstone against each other too. Read the rest of this entry »

Full Metal Furies out now from Rogue Legacy creators

The studio behind roguelikelike platformer Rogue Legacy today released their new game, the cooperative action-RPG beat ’em up Full Metal Furies. It’s so into cooperation–in other local or online form for up to four players–that even the singleplayer option will let Nigel Nae-Pals swap between characters mid-fight for monster combos. Rogue Legacy is a goodun so ooh let’s see about this. Read the rest of this entry »

Future of Epic’s Paragon looks gloomy as Fortnite Battle Royale prospers

Epic Games have confirmed that updates for Paragon, their free-to-play MOBA, are slowing down, and that they have drafted people from the team to help on the runaway success that is Fortnite Battle Royale. While over 40 million people have downloaded Fortnite Battle Royale in under four months, according to Epic, Paragon has not found nearly the same success. In a candid public post, Epic addressed the gloomy tone of many players, saying, “Here inside Epic, we’re talking about the future of Paragon in pretty much the same terms as you’re talking about it.” Read the rest of this entry »

Surreal claymation RPG Hylics 2 looks amazing

Mason Lindroth’s 2015 RPG Hylics is a game I want people to see. I want you to warm you eyes with its surreal and meaty clay-ish world, fill you ears with its warbling guitar, tingle your brain with its frozen burritos and ablative holopleather, move your hands in sync with the spellcasting gestures, and chill your spine with the claymation flesh melting off your weird crescent head when your fella dies. Encountering it is a delight. And now aw heck, come on, come watch this new trailer for the sequel I’d forgotten was coming. What a treat to be reminded of Hylics 2! Read the rest of this entry »

Overwatch is off to Blizzard World next week

The next Overwatch map will launch on January 23rd, Blizzard World have confirmed. It’s taking the gang to the magical kingdom of Blizzard World, a theme park based on Blizzard’s other games, from the StarCraft rollercoaster ‘Journey to Airu’ to the ‘Snaxxramas’ restaurant. Us, nah we’re not having fun, we’re going there to shove a payload around. After a stretch on the test servers, Blizzard are now confident that they’ve jacked the saltiness of fries high enough that people will become parched and need to buy a drink but not high enough to vomit, so they’ll set the map live on the main servers next Tuesday. New costumes based on characters from other Blizzard games are coming too. Read the rest of this entry »

InnerSpace now flying through the guts of demigods

Until someone tells me otherwise, I shall assume that new exploratory flying game InnerSpace is set inside guts. InnerSpace may not be based on the 1987 Martin Short movie Innerspace, at least not officially, but when I see that little ship zipping through landscapes resembling vertebrae and celia-fringed tunnels I think: guts. Not that I object to guts, mind. Whatever it is, the game launched today and it looks lovely. See: Read the rest of this entry »

Assassin’s Creed Origins adds new quest leading into next week’s paid DLC

Now that everyone’s had a few months to wander and stab around Ancient Egypt in Assassin’s Creed Origins, Ubisoft are ready to share new sights and new murders. Today they announced the first paid expansion, named The Hidden Ones and set four years after events of the main story, will launch next Tuesday, January 23rd. While you’re drawing daggers in your calendar (bonus points: use a red pen for cool blood drops), you can also note that the educational sightseeing Discovery Tour mode will arrive on February 20th, then the second big story DLC on March 6th. Before all that, a new quest that’s a prelude to The Hidden Ones hits the game for free in a patch today. Read the rest of this entry »

Petroglyph’s unit-customising RTS Forged Battalion hits early access

Petroglyph Games, the studio behind such real-time strategy games as Star Wars: Empire at War and Grey Goo, are back with another clickwar. Forged Battalion is its name, and letting players customise units with a wide variety of chassis and weapons is its game. It’s mighty colourful too. Forged Batallion will properly launch later this year but, if you really want to build giant robot dogs which hose enemies with acid, as of today it’s available in early access. Here, have a peek in this here new trailer: Read the rest of this entry »

New digital store Robot Cache will use blockchain to let users resell games

Being able to sell used copies of digital games is an idea that gets kicked around every so often, and now it’s back with a web 3.0 digital cyberpyramid blockchain cryptocurrency twist. New digital store Robot Cache will let people resell games and receive 25% of the cash back – in cryptocurrency. Yes, of course it’s built on cryptocurrency, because everything is now. “Quick, get in on Muttoncoin while you can!” they tell me. “Clarksoncoin is going nuclear,” I’m warned. It does sound like Robot Cache are running screaming after the latest Silicon Valley fad but: 1) used digital game sales is still an interesting idea; 2) the company is co-founded by Brian Fargo, the founder of Torment: Tides of Nuemenera devs inXile Entertainment. Read the rest of this entry »

Final Fantasy XV due March 6 on PC, supporting mods and HDR

The anime boyband roadtrip of Final Fantasy XV will swing by PC on March 6, developers Square Enix have announced. Noctis, Ignis, and the rest of the boys have been rolling around consoles since November 2016 and I am delighted they are finally coming to our town. Our version will be fancier than the plain old console version too, coming with bits including mod support, a new royal boat to sail and go fishing with the lads, everything from the console DLC season pass, and a new first-person camera view. Splendid! Read the rest of this entry »

RimWorld’s next big update will be version 1.0

Sci-fi colony catastrophe sim RimWorld is finally almost ready to leave early access and launch in full with a shiny version 1.0, creator Tynan Sylvester has said. It’s a game that one could keep adding to forever, he says, but after five years of development he’s ready to draw a line in the sand and call it ready. Sounds fair, really. He still plans to work on it, mind, but it will officially be finished. Additions and tweaks coming with v1.0 include reworking caravans, a water-driven power generator to make rivers useful, and improved loading times for mods. Read the rest of this entry »

BlazBlue Cross Tag Battle crashes BlazBlue into Persona 4 Arena and more

Arc System Works, the Japanese face-punchers behind the BlazBlue games and the surprisingly rad-looking Dragon Ball FighterZ, are bringing yet another of their fighting games our way. They’ve confirmed a PC release for BlazBlue Cross Tag Battle, a tag-team fighting game which throws together characters from BlazBlue, Persona 4 Arena (Arc’s fighting game based on Atlus’s magic teen RPG), French-Bread’s Under Night In-Birth (which Arc publish on PC), and… Rooster Teeth’s web cartoon Rwby? How curious! I’m still left wishing Persona 4 would come to PC but hey, at least we finally have The Man’s approval to make Chie kick faces on PC in some form. Read the rest of this entry »

I rolled my afternoon away in Dunno Dice Incremental

Y’know those browser games where you click things and numbers get bigger and bigger – you like ’em? If so, you might enjoy a spell of clicking on Dunno Dice Incremental (“I didn’t know what to call the game”, says creator Psidereal Games), which has us rolling dice and hoping to hit combos which each big bucks. We start with only one dice and ten rounds to each play, hoping to earn a few measly dollars, but before long we’re jacked full of persistent perks and flinging great handfuls of dice to rake in a million dollars a roll. It’s not new but it’s new to me (thanks, Adam) and I’ve happily rolled away a fair chunk of the afternoon. Read the rest of this entry »