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Bittersweet: Arcane Kids' Room Of 1000 Snakes

One of my favorite things (like, in general; definitely more so than pizza or you) is shouting "DON'T GO IN THERE" at really inopportune moments during movies and TV shows. Related: I don't have many friends. Room of 1000 Snakes, on the other hand, probably warrants that kind of obnoxiously eardrum-walloping bellow, so here's my advice on the subject: do it anyway. The rather brief, um, interactive experience - which comes from Zineth and Perfect Stride developer Arcane Kids - is a dissertation on the overwhelming might of human curiosity. You really, really shouldn't go in that room, but come on: we both know you're gonna do it anyway.


Boy, I've been using a lot of all-caps statements today. I should probably rein that in.


And you probably did that anyway too. Now look what's happened. What was once a perfectly functional ancient Egyptian crypt is now a slithering sea of scaly vengeance, coils undulating and cresting like waves. I mean, Bittersweet Symphony is the absolute worst. Also, there are snakes. Oh hey, what's that on your face? Is it some left over buttercream from a delightful cupcake picnic? No. Of course not. It's, like, 50 snakes at once.

What did you think was going to happen if you pressed the giant red button in a game called Room of 1000 Snakes? Something even the slightest bit different?

I'm sorry. I'm being mean. Mainly, I'm just regurgitating the thoughts that went through my head the first time I played. That's kind of the wonderful part, though. The mysterious appeal of a big red button is so great that even if you know exactly what you're in for, you still press it. Sort of brilliant, right? Or I guess human nature is just really, really stupid. That's the more likely one, to be honest.

Oh well, Room of 1000 Snakes is pretty hilarious, and there's also a gift shop! Who doesn't love those?

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About the Author

Nathan Grayson

Former News Writer

Nathan wrote news for RPS between 2012-2014, and continues to be the only American that's been a full-time member of staff. He's also written for a wide variety of places, including IGN, PC Gamer, VG247 and Kotaku, and now runs his own independent journalism site Aftermath.