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Boson X Causes Largely Haphazard Collisions

Ever wanted to do SCIENCE!? Not that namby pamby regular boring "science" where things are actually done properly and real discoveries are made by years of painstaking stat-tracking. (like Valve's development cycle without the hats). No, I'm talking about the exciting world of SCIENCE(!) where SCIENTISTS in LAB COATS sprint through MASSIVE PARTICLE COLLIDERS at ever-increasing speeds. That's the premise of Boson X a "rotational runner" where you must guide yourself through an infinitely expanding experiment by leaping from platform to platform. I've had a play of a preview build and there's a beautiful trailer available so long as you don't accidentally create a black hooooooooo...

When playing, the music is the first thing I noticed. It keeps pace with the game wonderfully and fits the psychedelic nature of both the task and visuals to a tee. Said graphics are simplistic but manage a lot with the small room allotted by co-development for mobile platforms, using well contrasted colours to differentiate between levels. Each level is a series of patterns that appear in procedurally generated orders and a surprising amount of variation is eeked out of the basics. Some panels begin to fall away as you step on them, necessitating a quicker jump, while others build up an electric current that fires towards you. Each element is easy to handle with the simple jump left/right/forwards control scheme but when each comes at you in quick succession the challenge ramps up.

Exciting, fast and incredibly easy to pick up, be sure to check Boson X out when it's released for free on August 30th.

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