If you click on a link and make a purchase we may receive a small commission. Read our editorial policy.

Zoooooom: Chalo Chalo's Slow Racing Hits Early Access

Local multiplayer fun

Low-speed chases are often gags (here's lookin' at you, No One Lives Forever 2) but can they be tense and thrilling? Chalo Chalo [official site] thinks so. It's a low-speed abstract local multiplayer racing game, with up to eight players winding through landscapes, dodging obstacles, zworping powerups, and bumping their buddies. It values planning over twitch reactions, see. Chalo Chalo still needs a little more time, but today launched onto Steam Early Access for folks who can't bear the tension.

Each race in Chalo Chalo is on a fresh new procedurally-generated landscape, a mish-mash of shapes and obstacles. Players pick their own course through it, watching for obstacles, hazards, and likely dangerous congestion points, while collecting powerups like teleporters and traps. It looks like a fun balance of planning, execution, and non-twitchy reaction. Have a gander in this trailer:

I like those colours and those noises too.

Chalo Chalo is for three to eight players. To avoid the mess and bother of connecting eight controllers, it does have an iOS and Android app letting people use their pocket telephones and slabputers as controllers. That's handy, that.

Made by by Richard Boeser of Ibb and Obb fame with Tomasz Kaye, Chalo Chalo is £6.99/9,99€/$9.99 onto Steam Early Access for Windows and Mac. The devs say they don't know how long it'll be until they declare Chalo Chalo properly done and launch it, but over the early access period they plan to polish it, bosh in more content, and optimise it.

I'll not often buy singleplayer story-driven games in early access but unfinished local multiplayer games with procedural levels are far less offputting.

You're not signed in!

Create your ReedPop ID & unlock community features and much, much more!

Create account
Topics in this article

Follow topics and we'll email you when we publish something new about them.  Manage your notification settings .

About the Author
Alice O'Connor avatar

Alice O'Connor

Associate Editor

Alice has been playing video games since SkiFree and writing about them since 2009, with nine years at RPS. She enjoys immersive sims, roguelikelikes, chunky revolvers, weird little spooky indies, mods, walking simulators, and finding joy in details. Alice lives, swims, and cycles in Scotland.

Comments
Rock Paper Shotgun logo

We've been talking, and we think that you should wear clothes

Total coincidence, but we sell some clothes

Buy RPS stuff here
Rock Paper Shotgun Merch