Clockwork In Progress: No Time To Explain
Another day, another fun-looking project on the IndieGames Blog. Where do they find all these games? In much the same way as Streets of Rage characters could kick bins to reveal cooked chickens, so I imagine the staff of the IndieGames blog punching the internet only for innovative platformers to come tumbling out.
No Time To Explain is one such platformer based around (1) time travel, (2) propelling yourself around with a high-powered futuregun, and (1) time travel. Do you see what I did there? You can check out the design blog here, play the original flash game here and watch an awesome trailer below.
Play the flash game and I'm sure, like me, you'll come away hoping they tighten up those jumping mechanics for the finished game's release, but I'm optimistic. If it hadn't ended so soon I'd have kept playing.