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Slowing To A: Crawl Delay Announced With The Greatest GIF

No representation without taxation

I'm really looking forward to Crawl. The concept - a dungeon crawler where your friends control the monsters - is as brilliant as it is elegantly simple, and it's got oodles (or blob monsters, as it were) of style to back it up. Last we heard, it was gonna hit Steam Early Access in a week, but then The Beast, The Dragon, The Creature That Sees All From Behind Ever-Shifting Lidless Eyes, That Which Oozes From The Cracks Of Society Like Rancid Pus From A Wound, tax organization the IRS got in the way. Go below for an explanation that will make you smile in spite of yourself.

Developer Powerhoof went on to clarify in a blog post:

"There were some tax issues with us being a partnership based in Australia, so we changed Powerhoof into a Company at the start of the month."

"Everything was on track until pretty much the last step, where we got hit with an unexpected bit of red tape that we were told 'may take up to 30 days' to resolve. We tried to find a way around it, but there’s nothing we can do."

So then, when's it coming out? Powerhoof doesn't know yet. The issue could be resolved in a couple days, or it could be multiple weeks. In the meantime, though, they plan to add as many "cool wishlist ideas" as possible.

It's a bummer, but it sounds like the extra time won't go to waste. Oh well, though. I suppose this also gives me time to find more friends. How does this sound: "Hey, we should hang out because I want to throw you in a dungeon and pretend to be a seven-thousand-eyed tentacle beast that will stop at nothing to end your life"? I don't know about you, but I'd befriend me after hearing such a swagger-laden pitch.

Maybe that's why I'm my only real friend.

(Kidding! I'm actually fine, but I'm also a sucker for downer endings.)

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Crawl

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About the Author

Nathan Grayson

Former News Writer

Nathan wrote news for RPS between 2012-2014, and continues to be the only American that's been a full-time member of staff. He's also written for a wide variety of places, including IGN, PC Gamer, VG247 and Kotaku, and now runs his own independent journalism site Aftermath.

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