Deus Ex Mankind Divided Patch 2 Fixes Mouse Oddities
Eidos inserts another praxis kit
A second PC patch has been released for Deus Ex: Mankind Divided, hopefully leaving fewer players divided (do you see, because "divided" is in the title of the game) over the annoying mouse issues, as well as other tidying up.
I'm not entirely sure what is going on with DXMD's mouse acceleration. But then I'm never entirely sure whenever some manner of jiggerypokery is going on - just that something is wrong. It was abundantly clear to me when starting the game that something was wrong.
But then, it seems, after a bit I acclimatise to such things and it's the next game I play that feels all screwy. Anyway, fixed in the latest update is both the very silly lack of precise mouse sensitivity settings, and the ability to set the X and Y axes' sensitivity separately. Oh, and we've been entrusted with the knowledge of exactly what number field of view we're getting. They were all very odd things not to be in place at launch.
Also mended is my favourite bug in the game, the completely bizarre way Jensen would slow down to a crawl when 'sprinting' up or down stairs, but keep his crazy augmented fists pumping anyway! (Has any game ever had such a hilariously dreadful sprint animation? I know of none.) Boo to that silliness being fixed, because it made me laugh every time.
Here's the full list of fixes:
Adjustments to the Mouse Sensitivity settings, which mean that you can now set sensitivity for the X and Y axis separately.
Increased range of Mouse Sensitivity settings.
Fixed an issue that could cause missing geometry in the Dubai level.
Fixed an issue with player movement and running on stairs and sloped surfaces.
Fixed various issues with 21:9 setups.
Fixed an issue where the “Unmark All” prompt would stay on screen.
Field of view setting now displays the angle used.
Now, if they can just fix Adam Jensen being such an unlikable and smarmy prick, the game will be well away!