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Deus Ex MD: The Bank Job

Pre-emptive thievery

I’ve been struggling to enjoy the characterisation of Adam Jensen in Deus Ex: Mankind Divided (prompting a great many ‘you can’t say that until you’ve played more of the story’ comments, which sadly miss the crucial fact that the joyless Jensen is actively deterring me from wanting to see more story), so I made the decision to treat it as a stealth-action toybox instead of a campaign game. This means freeform burglary across its impressively large (albeit loading screen-divided) rendition of future-Prague.

Perhaps, in a way, I am roleplaying as post-DXHR Adam Jensen after all: none of his plans worked out, the world’s still gone to hell, so why give a crap about any of it? Instead, why not use his magic-mech powers to get crazy rich?

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About the Author
Alec Meer avatar

Alec Meer


Ancient co-founder of RPS. Long gone. Now mostly writes for rather than about videogames.

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