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Dragon Quest Heroes II is out (with some sad at co-op)

Not so jolly co-operation

Dragon Quest Heroes II [official site] came out yesterday, you know. It’s part of that hack-happy, slash-happy RPG series with the most videogame name imaginable. In keeping with the series, there’s much ‘save the kingdom’ lark combined with large-scale battles in the Dynasty Warriors style, thanks to the developer being behind both franchises. But the new thing for the series – 4-player co-op multiplayer – is seeing a handful of complaints (although I am just basing this on a cursory glance at the Steam reviews, professional journo that I am). It turns out running around the big open world with your mates isn’t possible the way some folk would like.

That’s because the co-op in the story mode is limited to boss battles and also to "non-story" dungeons – something the store page fails to clarify. You can’t roam the grassy plains between fights with your pals, for example, which is a shame. I like going for walks with my friends and then murdering a slime.

But never mind. Aside from that, it's a new story with the same deal. Many of the heroes from previous jaunts return for more monster-bashing, but you’ll primarily be playing as cousins Lazarel and Teresa, who are out to stop a conflict and attempt to bring peace to the kingdom, presumably by killing every creature in it. I’d give you a blurb on the story, which involves place names like “Dunisia” and “Harba” but I’ll let you figure all that out for yourself. I’m a good guy. I don’t spoil things.

(They bring peace to the kingdom)

About the Author

Brendan Caldwell avatar

Brendan Caldwell

List Goblin

Brendan likes all types of games. To him there is wisdom in Crusader Kings 2, valour in Dark Souls, and tragicomedy in Nidhogg.

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