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Play Time: Dwarf Fortress Kids' Make-Believe And Plays

Children are awful

Perhaps my favourite part of procedurally-spawned hardship in Slaves to Armok: God of Blood Chapter II: Dwarf Fortress [official site] is how dwarves mark and remember events. An engraver seems as likely to decorate a wall with an image of a nice cheese as they are, for example, that time a burning elephant stomped a dozen of their pals. Maybe it's morbid, maybe pragmatic. I keenly await shocking tales of what'll happen when kiddydwarves start playing make-believe - which they will in the next release.

Developers Bay 12 Games explained last night in a quick dev update:

"Toys have joined instruments and goblets with items that can be used by dwarves in the game for the next release. Children can also play make believe and do little performances anywhere, no building required."

Ah, I'm sure dwarven parents can't wait for little Tiffani, Zoe, Ethan, and Caden to set up in a corridor and re-enact that time an expedition unleashed a tentacle-faced hellbeast that rampaged through the fortress spewing acid. Bless 'em. I mean, I assume that's the sort of thing they'll be up to. And who knows what lurks inside the imagination of a young dwarf?

Toys are already in the game - mini toy anvils, hammers, boats, and so on - but I wonder how they'll be played with. Violently, I suppose.

The point is, I adore weird stories coming out of Dwarf Fortress and keenly await anything that'll bring more - like poetry. I bounced hard off Dwarf Fortress myself, but still enjoy the stories.

Tell me stories about horrible events your dwarves have memorialised, won't you?

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Alice O'Connor avatar

Alice O'Connor

Associate Editor

Alice has been playing video games since SkiFree and writing about them since 2009, with nine years at RPS. She enjoys immersive sims, roguelikelikes, chunky revolvers, weird little spooky indies, mods, walking simulators, and finding joy in details. Alice lives, swims, and cycles in Scotland.