Posts Tagged ‘Dwarf Fortress’

King Under The Mountain kickstarts with a demo

The last time we looked at the dwarf settlements of King Under The Mountain [official site] Pip was admiring its Autumn leaves, like some kind of weird nature lover. This month the Dwarf Fortress-inspired management game has popped onto Kickstarter where developers Rocket Jump Technology are asking for 45 large. But, more importantly, it now has a playable build for potential leaf-lovers to try out. Or, if you’re lazy, here’s a video.
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Dwarf Fortress and the Terrible, Horrible, No Good, Very Bad Interface

Dwarf Fortress [official site] is probably the best game of all time. In Dwarf Fortress, there are sloth bears. In Dwarf Fortress, there are sloth bear men. In Dwarf Fortress, your dwarf can strangle a sloth bear man with its own intestines. In Dwarf Fortress, your dwarf can carve an image of herself strangling a sloth bear man with its own intestines into a bed. In Dwarf Fortress, your dwarf can declare that her bed is named Gorrotheodos, which means “The Disemboweled Amazement.”

Dwarf Fortress also has the worst user interface of all time. How bad could the UI really be, you ask? Well grab a chair, because you’ve come to the right place, my friend. Let’s take an extremely detailed look at how to change the settings of a stockpile.

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Anecdote generator: Dwarf Fortress’s agents already sparking fun tales

A bard, a prophet, and a petty criminal walk into a tavern and they all become friends, each blissfully unaware that their two drinking pals are – just like them – undercover agents sent by rival factions to pump townsfolk for information. That’s the sort of delightful unscripted situation to expect from management sim/anecdote generator Dwarf Fortress [official site] as developers Bay 12 work on its agent system to support its artifact system to support its creation myth system to support its magic system. Dwarf Fortress! That’s an anecdote Bay 12 shared in a recent dev blog, by the way. Read the rest of this entry »

Rumour mill: Dwarf Fortress on locating artifacts

If it’s worth doing, it’s worth doing in a delightfully detailed simulation – that’s the Dwarf Fortress [official site] way. As developers Bay 12 continue to work on artifacts (as the first step on a long road towards creation myths), they’ve detailed a little more of their plans for how characters will remember where these legendary items are. It’s simple if they themselves hold it but gets complicated when it reaches the level of rumour and begins to fade with time. While Adam will tell you Dwarf Fortress is one of the best strategy games to play, I’m still delighted simply reading about its systems. Read the rest of this entry »

The 50 best strategy games on PC

An entirely objective ranking of the 50 best PC strategy games ever made, now brought up to date with the riches of the last two years. From intricate wargames to soothing peacegames, the broad expanse of the genre contains something for everyone, and we’ve gathered the best of the best. The vast majority are available to buy digitally, a few are free to download and play forever. They’re all brilliant.

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The 50 Best Free Games On PC

The best free games are on PC, and if you want to know what the best 50 are then you’ve come to the right place.

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Oh My God(s): Dwarf Fortress’s Creation Myths & Magic

But where did all this come from?

As if simulating millenia of erosion and mineral formation and legends didn’t generate complex enough worlds for Dwarf Fortress [official site], developers Bay 12 Games have detailed plans to generate creation stories which will spill over into affecting a world’s physical geography, ideas of death and the afterlife, mythic artefacts, divine manifestation, and magic. Oh yeah, magic’s coming too. No biggie. Just the history of the physical and metaphysical worlds. How lucky we are that our world was generated with the correct conditions for Dwarf Fortress!

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