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EVE: Valkyrie rockets onto Vive goggles

Blast off!

EVE: Valkyrie [official site], the cybergoggle spin-off from CCP's spaceship MMO, has warped into another pair of goggs. Having debuted on Oculus Rift back in March then hitting PlayStation V VR in September, it's now on HTC Vive headwear for your Starbuckin' satisfaction too. Valkyrie, I'll explain in case you missed all the boxfaces yelling, is a first-person spaceship dogfighting game. Along with singleplayer, it has co-op missions and competitive multiplayer. And Katee 'Starbuck off that there television' Sackhoff as your spaceboss.

Handily, cross-platform multiplayer is supported between all three goggtypes. But while Valkyrie now supports Vive cybergoggs, you'll still need a gamepad or joystick to play as motion controller support seems unlikely. CCP explain:

"Over the past year we have experimented with, and playtested, a number of different key mapping based on motion controllers. While some versions provided an exotic method of input, none succeeded in matching the intuitive, immediacy of a gamepad or flight stick.

"We are not ruling out motion control support in the future, but right now we have to complement the strengths of our game. Valkyrie was always designed to be played in a seated position, throttle in hand, with strong mechanics that encourage players to use the movement of their heads (rather than hands) to take full advantage of our VR combat."

Valkyrie costs £49.99/59,99€/$59.99 for Vive on Steam. That seems a lot of money for a game which also sells microtransaction currency in packs costing up to £85. But hey, until November 24th, CCP are also throwing in a free copy of their £6 VR pew pew spaceship gun turret game Gunjack.

Here, the PSVR release got the better launch trailer:

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Alice O'Connor

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