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Antichamber

5 months ago

Feature: Listen to this sick filth

Podcast: The naughty games we weren’t allowed to play

Psst. I know mum said you weren’t allowed to listen to those hellions on your favourite podcast anymore, but the hosts of the Electronic Wireless Show won’t tell if you don’t. This week we’re talking about the games we weren’t allowed to play as youngsters, but did anyway. Alice suffered strict rationing of The Sims 2, and Dave (oh hello Dave) was looked at with…

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11 months ago

2017 Steam Award winners include PUBG, Cuphead & Witcher

We've already seen which games sold best on Steam last year, but a perhaps more meaningful insight into movin' and a-shakin' in PC-land is the games that people feel warmest and snuggliest about. To that end, Valve have announced the winners of the 2017 Steam Awards, a fully community-voted affair which names the most-loved games across categories including best post-launch support, most player agency, exceeding…

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4 years ago

Feature: The aesthetics of puzzle game design

A Good Puzzle Game Is Hard To Build

I love puzzle games. But it’s not beating them that’s the exciting part: it’s understanding them. Whether mulling over a cryptic crossword or somersaulting through Portal’s portals, there’s a moment of epiphany which, for me, pretty much transcends all other moments in gaming. But how do you design a puzzle to best provoke that eureka moment? What gives a puzzle its aesthetic, its pace and…

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5 years ago

What’s Yours Is Charity’s: Humble Indie Bundle 11

Another Humble Indie Bundle? What a strange turn of events. I thought for sure that Humble was going to suddenly and inexplicably shut down their massively successful enterprise this time around. I mean, they're on Humble Indie Bundle 11 now. What a gross number. Ten - nay, X - was so svelte, so confident. It plucked the olive from life's martini glass just so, and we…

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6 years ago

Soundself Has Got People Talking

It bears reminding ourselves that old-school RPGs and adventure games with sky-high budgets aren't the real reason that crowdsourcing is a tantalising new model for game development. Smaller, madder ideas with eminently achievable funding goals are why Kickstarter and IndieGoGo are a force for good. Soundself ticks all the right boxes - novel but not ridiculous concept, sensible target, playable prototype. The 'not a game'…

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Feature: WTF!?

Antichamber review

Truth be told, Antichamber felt nearly finished the first time I ever laid hands on it. That was nearly a year ago. But creator Alexander Bruce insisted that - even after multiple years of near-obsessive fine-tuning - his non-Euclidean, Escher-ish, other impressive words that start with E puzzler needed more. So now here we are. But is it actually, truly finished? And was it worth…

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It’s About Time (& Space): Antichamber Release Date

You'd need a six dimensional tongue to describe Alexander Bruce's Antichamber. It is a game and a psychological experiment. I'm not even sure if writing about it is a good idea, or if it's somehow judging from it's non-euclidean dimension. It exists in a potential form right now, but it'll soon exist in exchange for money and a few frazzled braincells. Bruce has descended from…

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7 years ago

To The Moneymobile! Antichamber Joins The IndieFund

Bundles, crowdsourcing - these are not the only ways to bring in suitable monies for an independently-developed videogame. Fascinatingly strange IGF Technical Excellence award-snatcher Antichamber - as experienced by one John Walker here - has been signed up as the seventh beneficiary of the Indie Fund. That's the investment initiative arranged by the likes of 2D Boy, Jon Blow, Capy and thatgamecompany. It follows in…

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Feature: Brainteaser

Hands On: Antichamber

In the always imaginative word of indie gaming, it's ever-increasingly the case that finding out anything about a game before you play is to take away from the experience. But then you could argue the same is true of most things in life. Which is why I like to break into maternity wards and start telling babies all the spoilers I can think of. "Puberty…

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Uncle Enclosure: Antichamber

First-person puzzle 'em up Antichamber took one look at physics, shook its head, sucked on its teeth and then set to work rejigging the whole sorry show. And why shouldn't it? Aren't you tired of the space contained between four walls having to match up, size-wise, with the area as viewed by an outside observer? If a man chooses to enter a maze and turn…

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Feature: Alexander Bruce does the chat

IGF Factor 2012: Antichamber

Next up in our series of chats with this year's Independent Games Festival finalists is Alexander Bruce, creator of 'psychological exploration puzzle mindfuck' Antichamber - which is up for the Technical Excellence award. Here, he talks about competitions and conferences, being tired of alphas and unfinished games, and answers the most important question of all.

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Feature: A gallery of ingenuity

Welcome To The Arthouse: IndieCade 2011

IndieCade kicks off on October 6th and that’s as good a reason for October the 6th as any I can think of. If you’re not aware of it, IndieCade is a festival, in its fifth year, that aims to celebrate all that is good in the world of indie games. Creators submit games and a roster of finalists is chosen for the event, at which…

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Hazardless Journey: Antichamber

Last time we talked about Antichamber it was called Hazard: The Journey of Life, which means we’ve never specifically talked about Antichamber. Hazard was a non-commercial Unreal mod whereas Antichamber is a UDK-developed game that should be out before the end of the year. It’s a first person puzzler, or a “mind-bending psychological exploration game”, with a striking art style. The version shown off at…

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