If you click on a link and make a purchase we may receive a small commission. Read our editorial policy.

Gentlemen Elementalists: The Secret World

Me and John have both probably tried to explain the way The Secret World's classless progression works using nothing more than the power of words but it's much easier to use visual aids as well, so I'll hand you over to Funcom's Martin Bruusgard and Joel Bylos who explain what kind of abilities are available and how they can be combined to make effective characters. I've had some experience with switching functions on the fly during my time with the game, mainly at the points when I realised I was completely inept in the role I'd been given so I went for something simpler instead. I like to think my eventual role was attractive spectator.

This article contained embedded media which can no longer be displayed.

Does it all make sense now? I enjoy Martin's interaction with the graphics almost as much as I enjoy Joel acting as if he doesn't know anything is going to be superimposed around him.

One of the features that I haven't been able to play with in person is the clothing and character design. I've always just been 'angry man in dapper suit' or 'lady in shorts', depending on how the mood takes me. I'm glad I'll be able to dress to my mood without it affecting my ability to play in a certain style, although when the style is 'attractive spectator' perhaps the clothing will be the most important part of the puzzle that is my Illumaniti gentlething.

You're not signed in!

Create your ReedPop ID & unlock community features and much, much more!

Create account
About the Author

Adam Smith

Contributor

Comments
Rock Paper Shotgun logo

We've been talking, and we think that you should wear clothes

Total coincidence, but we sell some clothes

Buy RPS stuff here
Rock Paper Shotgun Merch