All the Summer Game Fest and not-E3 news

If you click on a link and make a purchase we may receive a small commission. Read our editorial policy.

Have You Played... Cobalt?

Max Payne, eat your heart out

Have You Played? is an endless stream of game retrospectives. One a day, every day, perhaps for all time.

Cobalt had two ideas that make it one of the best arena shooters I’ve played: automatic time slowing, and a roll button that deflects bullets. There’s a single player/co-op campaign, though when I played that was only there in bare-bones form. Not that it mattered, because the multiplayer was fantastic.

In Cobalt, time slows down based on how many projectiles are near a player. It’s like Max Payne’s bullet time without the hassle of having to press a button, and no resource meter to worry about. It means that every time you try to shoot someone, they’ll have the chance to deal with it - which is awesome, because Cobalt also gives you one of the best defensive/offensive tools I’ve seen in a game.

Combat rolls are nothing new, but slow-motion combat rolls that deflect bullets back at your attacker are a game-changer. Of course, your opponent may well counter with a roll of his own - resulting in tense duels where timing and psychology play an even more important role than aiming.

Oh, and did I mention you can punch rockets out of the air?

The multiplayer-only followup, Cobalt WASD, came out last month, and mysteriously did away with that deflective combat roll. I think that makes it the only sequel that’s managed to both add a grappling hook and be a far inferior game.

Topics in this article

Follow topics and we'll email you when we publish something new about them.  Manage your notification settings .

About the Author
Matt Cox avatar

Matt Cox


Rock Paper Shotgun logo

We've been talking, and we think that you should wear clothes

Total coincidence, but we sell some clothes

Buy RPS stuff here
Rock Paper Shotgun Merch