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Hmm: Jagged Alliance 2 - Reloaded Details


Some details are emerging about the new Jagged Alliance game. It seems that the devs have elected to move on from the traditional turn-based game, and produce something in real time. In a post on the BitComposer forums they explain at length:

The “Plan & Go” system removes the turn-based structure. If the player wants to react to an incident, he can pause the game at any time or allow the game to pause automatically by carrying out a particular activity (e.g. if a mercenary has run out of ammunition).

Not exactly an XCom level move, but I can still sense the sceptical sighing of the original community.

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