I could probably tell you more about the prohibition era than I could about Mega Man games. Did you know that, on average, Americans consumed three times as much hard liquor while the eighteenth amendment was in place than they do now? And that there were getting on for 100,000 illegal speakeasies in New York alone? By contrast, I can tell you that I once played a Mega Man game on a friend's GameBoy in the early 1990s and thought it was kind of hard.
Mega Man isn't exactly a PC series, but nonetheless Capcom are releasing official retro shooty-platformers Street Fighter x Mega Man later this month, as a celebration of the series turning 25 and an apology for doing something or other I don't really understand that made Mega Man fans upset. It features the little blue chap battling against similarly pint-size, 2D recreations of Street Fighter's man-puncher's gallery.
The game, which looks and presumably controls like the olden MM games, came about thusly, according to Capcom:
"Singapore superfan Seow Zong Hui (maybe you've seen his Dhalsim skills?) approached our own Christian Svensson back at EVO 2012 with the skeleton of SFxMM running on a laptop. Seeing the potential and serendipitous opportunity, Sven shared it with GregaMan and I a week later. We evaluated (aka played to death) it and said uh yeah, this is pretty damn cool. Then it all started coming together."
As a result, it will be released free to the world, on PC and PC only, on December 17. Here's what it looks like:
Adds Capcom, "We know it's been a hard year for Mega Man fans, but I hope this proves our love and intent to the series, and that we have not heard the last of the little guy."
I have no idea what manner of creature of a Mega Man fan might be, or why their year has been so awful. Maybe they ran out of milk and had to drink their tea black? That's my idea of a hard time.