If you click on a link and make a purchase we may receive a small commission. Read our editorial policy.

Operation Flashpoint: Red River Talkyfootage

Codemasters has released a new developer diary for upcoming expandalone Operation Flashpoint: Red River. I think I have similar feelings to Jim about this one. Against my better judgement I am an excite, and will play this game just to be sure. Lots of info on Red River's new features await you below, which include the addition of personalities and skills to your squad. Does that mean they'll also be immortal? Will you lose a mission if they die? Will they only get knocked down by bullets, awaiting a friendly hand to hoist them back up? More information, Codemasters! Faster, faster!

Hm, the press release here does say they'll be four player drop-in, drop-out co-op. Ooh, it also says the classes will be "Grenadier, Scout, Rifleman and Automatic Rifleman," which are the "four distinct and complimentary classes in a USMC [United States Marine Corps] fireteam."

Tell you what, though. Codemasters' offices are looking a bit run-down, aren't they? Isn't there a YMCA or something they could move their computers into?

Cover image for YouTube video

...and entire beefy press release follows.

26thJanuary (2PM UK) – Codemasters®today released the first developer diary video for Operation Flashpoint®: Red River™, the all-new chapter in the multi-million selling tactical shooter series set to launch in Q2 2011. In the first of a planned series, key creative talent explain the philosophy behind the design of the game, many of its improvements and how the team have included feedback from fans in the creation of Operation Flashpoint: Red River. Featuring stunning gameplay footage, the video is now showing at www.facebook.com/flashpointredriver.

The developer diary reveals some of the key features set to make Operation Flashpoint: Red River the ultimate tactical infantry shooter. Executive Producer Adam Parsons explains, “As far as I’m concerned, Red River gets you as close as you can to being in the boots of a Marine.” This overarching goal informs the style and tone for everything that goes into the game, but Parsons also reveals that there are a huge range of additional enhancements and improvements, “We’ve addressed a lot of the criticisms from the community within Red River by putting in new features.”

Adam Parsons is joined by Creative Director Sion Lenton, Lead Artist Mike Smith and Principal Game Designer Tim Browne as they discuss the wide-ranging ways in which the game engine and gameplay has evolved and improved on 2009’s million-plus seller Operation Flashpoint: Dragon Rising™. Topics covered include the huge game world of Tajikistan, new insurgent enemies, improved gun play mechanics, immersive narrative, the new class-based Fireteam and player loadouts and customisations.

The developer diary features explosive footage of the game in action, including the devastating effects of JDAM airstrikes. Marines are shown engaging insurgent enemies at close quarters, clearing them out of towns and villages and hunting them down in mountains. The overwhelming conventional might of the Chinese PLA is also shown with state of the art equipment, including the tanks and helicopters that make them such a formidable foe. The footage shows off the new setting of Tajikistan with its epic vistas and huge open landscapes which present unique and evolving tactical challenges as players are tasked with achieving objectives on their own initiative.

Set to deliver an authentic and intensely personal infantry experience, Operation Flashpoint: Red River’ s challenges players to take up the role of one of four distinct and complimentary classes in a USMC fireteam. The Grenadier, Scout, Rifleman and Automatic Rifleman combine to create a fearsome fighting unit and offer unique gameplay perspectives, extending replayability across the substantial campaign mode and standalone Fireteam Engagements.

Up to four players can enjoy the unique Operation Flashpoint experience across all game modes with seamless drop-in drop-out co-operative play. Whether playing solo or co-operatively, players can build up XP across all modes to unlock weapons, skills and modifications for their class, customising their loadouts to suit their preferred style of play.

Operation Flashpoint: Red River will set a new standard for authentic and intense tactical combat when it arrives in Q2 2011 for the Xbox 360® video game and entertainment system from Microsoft®, PLAYSTATION®3 computer entertainment system and Games For Windows® LIVE. Sign up to ‘get some’ USMC style with the latest briefings direct from the Operation Flashpoint studio at www.facebook.com/flashpointredriver and www.twitter.com/flashpointgame.

Rock Paper Shotgun is the home of PC gaming

Sign in and join us on our journey to discover strange and compelling PC games.

In this article

Codemasters

Video Game

Operation Flashpoint: Red River

PS3, Xbox 360, PC

About the Author
Quintin Smith avatar

Quintin Smith

Former Staff Writer

Quinns was one of the first writers to join Rock Paper Shotgun after its founding in 2007, and he stayed with the site until 2011 (though he carried on writing freelance articles well beyond that). These days, you can find him talking about tabletop board games over on Shut Up And Sit Down, or doing proper grown-up journalism with the folks at People Make Games.

Comments