I wish more games used impossible spaces. Freed from the constraints of the euclidean geometry we all pretend to live within for reasons I cannot fathom (oh sure, let's all ignore the shrieking maelstrom and Those we see when we tilt our heads just wrong, They can't want anything bad can They?), virtual spaces could be such weird and unsettling or playful or exciting places.
Willy Chyr's Relativity [official site] acknowledges the cracks and slips we all see. It's a first-person explore-o-puzzler set in a world which looks pretty dang impossible and swish in a new trailer.
I interrupt this post to bring you a video of creator Willy Chyr's other work, which includes some pretty dang cool balloon sculptures. Anyway, back to Relativity. Chyr explains it thusly:
"Set in an Escher-esque world filled with secrets and mysteries, you utilize a unique gravity-manipulation mechanic to turn walls into floors. Learn to see the world through whole new perspectives as you navigate mindboggling architecture and solve seemingly impossible puzzles."
Aye, I'll go for that all right. I'm always glad to have another game dabbling in impossible architecture - we don't get nearly enough of them. On that note, please come to PC, Monument Valley.
Relativity is slated to launch on Windows, Mac, and Linux in 2016. This trailer arrived during E3, but the PlayStation branding made us miss it until now.
If you fancy seeing more, Chyr occasionally livestreams development and archives the videos on YouTube.