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Rocket League Kicks Off Season 2 With New Update


"Game on! Kickoff! Let's ball this! Net it!" These cries and more signal news that motorcarball 'em up Rocket League [official site] has launched into its second season of competitive play. Along with a new ranking system, this update brings our favourite game of 2015 a smattering of new items and tweaks enjoyable even by folks who don't get much into competition.

"The aim of Season 2 is to de-emphasize the importance of single wins or losses and put the focus where it belongs -- consistently playing well and improving your game over time (not stressing over individual losses)," Psyonix said last month in a post explaining the ranking changes.

The new way removes Rank Points, and determines position purely by Skill Rating - because having both was a bit weird and confusing. It now has twelve divisions instead of ten too, but divisions have no size cap so top-tier (or bottom-tier) players will all be together. Everyone will need to play ten matches to find their starting division, though their Season 1 Skill Ratings will influence this too.

Update v1.11 has also brought player reporting to dob in folks who are being unpleasant, a 'Rocket Labs' casual playlist with prototype levels, an option to raise the maximum FPS beyond 60, and balance tweaks. It's also added new 'uncommon' item drops, new hats and antennas which don't have a straight-up random chance to drop - the odds of getting them increase every minute until one drops, at which point they reset. Hit the patch notes for more on everything.

If you want to start climbing the ranks, though, maybe it's time you learned how to fly.

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