If you click on a link and make a purchase we may receive a small commission. Learn more.

Screenshot Saturday Sundays: Beksiński, brutalist botany, and a lunar curse

Moon's haunted.

Screenshot Saturday Sundays! It's time for our weekly foray into the swamps of Twitter's screenshotsaturday hashtag, fishing out the juiciest gifs, videos and in-development jpegs we can find for the afternoon's pleasure. This week: moon's haunted, but we've also got concrete gardening, low-fi adaptations, and crunchy cosmic billiards.

Too worried to pick up a few houseplants for fear of killing them? Here, let my first item offer you a welcome alternative.

There's something enduringly appealing about turning brutal, concrete spaces into flourishing greenery, isn't there? Developed by Estonian duo Elina and Johann, this untitled plant "growing & ecological reconstruction" will have you attempting to bring life to stark, abandoned spaces. The way branches and roots wrap believable around structures - as demonstrated by this earlier post - is particularly captivating. I'll definitely have to keep an eye out for the tech demo dropping later this August.

Okay, that's enough resolution for one week. Let's crank those pixel sizes right up, starting with a low-res ball-thwacker that honestly just looks fun as hell.

I know golfing games are nothing new - hell, I covered one riffing on Dale Winton's Supermarket Sweep just last month. But if I can play to type for a moment, I adore how good Chirpy's golf 'em up looks to play. There's a real Terry Cavanagh or JW Nijman energy to not just the pulsing, shaking setup, but the way the game smartly lets you just hop over the level boundary. I actually thought this was a PICO-8 game to begin with - a scene I probably unfairly overlook in this column - but it's instead a well-executed recreation of that style using GameMaker 2.

On an unrelated note... do you ever think about the Moon? How it's just up there, staring, gently pulling the tides to its whims? Reckon it's time for a fresh bout of spooky moon bullshit.

I love a good bit of spooky moon bullshit, mind. Destiny knew it, that Local 58 Youtube channel knew it, and now developer Daniel Mullins is delivering his own take courtesy of the Dread X Collection. Launching later this Summer, I can't quite readily make out what Solipsis is - but between pitch-black exploration and unsettling, intense close-up photography, it certainly knows that something is deeply amiss with our celestial neighbour.

Finally, we dip again into the well of Haunted PS1 creators. This time, however, developer Leakyfingers is trading skittering spidertellies for something altogether more pleasant.

Going from their past work, I wouldn't say the dev is that bad at bashing together creepy assets. But if these dioramas are how he chooses to improve, that's more than fine by me. Beginning with one of his many untitled works, Leaky's reimagining of the works of Polish surrealist and horror fave Zdzisław Beksiński really do fit perfectly into the throwback 3D style. Colour me excited to check out the completed interactive gallery, if and when it should eventually to completion.

About the Author

Support Rock Paper Shotgun

Sign up today for access to more supporter-only articles, an ad-free reading experience, free gifts, and game discounts. Your support helps us create more great writing about PC games.

See more information


We love having a friendly, positive and constructive community - you lot are great - and we want to keep it like that. Our main commenting rule is "be excellent to each other". Please see our code of conduct, where you can find out what "be excellent" means. TL;DR? Respect others, think before you post, and be prepared for puns.

More News

Latest Articles

We've been talking, and we think that you should wear clothes

Total coincidence, but we sell some clothes

Rock Paper Shotgun Merch