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Star Citizen's $20m Goal: First-Person Combat


Star Citizen just crowd-sourced a million bucks in about a week, and they're up over $18m now, which unlocks "exclusive" starting star systems for backers. What does this money pile mean for this colossally ambitious beast of a game as a whole? Well, Chairman Roberts explains that it means it's going to be even more ambitious: "First person combat on select lawless planets. Don’t just battle on space stations and platforms… take the fight to the ground!"

Yes, having $20m means they're going to throw in an additional planetary FPS segment for free. Not sure that's really the best idea, since FPS isn't really their focus (although there is apparently some ship boarding action planned) - obviously this will be made easier by it having Cryengine tools and first person walky bits like the hangar - but it's interesting to see them go in this direction. Man, this game's genesis is going to be one to follow, isn't it? Time to stock up on popcorn, one way or another.

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